Quakelive needs to be bought now
smoothest quake version ever, never felt this before not even when playing q3. 10/10
for me ql now feels 10x time worse than before , im not sure what they've done to it ..
for me ql now feels 10x time worse than before , im not sure what they've done to it ..
what do u mean? be more exact, im curious to know what they changed and how it is now, i didn't try it
Good that i have it for free since i moved ql to steam long time ago, rekt.
wrote:for me ql now feels 10x time worse than before , im not sure what they've done to it ..what do u mean? be more exact, im curious to know what they changed and how it is now, i didn't try it
ping feels off by atleast 30 ms , I see ppl with 60 ms or higher warping all the time , no matter if they are lagging or not.
wrote:wrote:for me ql now feels 10x time worse than before , im not sure what they've done to it ..what do u mean? be more exact, im curious to know what they changed and how it is now, i didn't try it
ping feels off by atleast 30 ms , I see ppl with 60 ms or higher warping all the time , no matter if they are lagging or not.
thats cos they play in a dedication home server, who has a bad internet connection and pc spects, if u are lucky u will find normal one and all will be fine m8
if they really got rid of premium i think its a good deal. especially if they let people keep their copy for free. doom 4 demo also really doesnt look like it could possibly be a truly competitive game from the videos. after a year or so of cs:go im really starting to miss a solid arena shooter with a solid user base comparable to other top games.
hm, mby darky is right, btw something i never liked about ql is the impossibility to check for packet loss in the hud (actually not even in any other quake mod u can, except prolly cpma n osp mby..), so even when me or someone else lags, i can't see that, never liked that...i must admit that e+ mod nowdays is really advanced considering the other mods or quake live stuff, we got an extraordinary unlagged implementation, and the hud/console cvars has a widerange set of infos, i wonder if and when this is goin to be achieved from ql..
beside everything else , ql stops responding after 1 or 2 maps everytime , cool update...
Please remember physics in QL are still unstable ;>
hurrenson: "This idiot is apparently not familiar with a rail/sniper style."