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biohazard
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ok i have a problem when im making an "ents (entities) file" for modifying existing maps, i can modify everything and make the map work, the only problem is the jump pads, they dont work at all, when im looking at q3ctf4.ents there is a key called "model" how exactly does this work, and how do I get these jump pads to work in the ents file?

i hope i said that right Smug, thanks for any help

*ZMB*INSANEKID*
InsaneKid's picture
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i also tried to make an ents-file, for ospra3map1.
but i get this error-msg:

"G_AddSpawnVarToken: max_spawn_chars"

(i almost reduced spawns, but the msg stays.)

lagstard
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rabusmar's picture
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The .ents file must be complete, it must have all the map entities information. If you just want to add new entities, use an .add file instead. For ospra3map1, i attach the original .ents file if you want to take a look at it.

Había una vez un barco chiquito...

*ZMB*INSANEKID*
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how did u get this file?

i was usin the map-file,
copied all entities to a new map, safed it
and renamed it to *ents.

biohazard
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I understand how to get this file, but the one thing I don't get is when you point a trigger push to a target you end up with a "model" key in the target_position. When I point the trigger_push to a target_position I don't end up with "model" key in the position.
I don't know if it has anything to do with what you decompile the maps with or what you are re-making the maps with, I doubt it but what programs are you using for this?

*ZMB*INSANEKID*
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i use q3Radiant_201.

i dunno, if u can add new JumpPads, Doors, Buttons and stuff.-
these are things, that have to be compiled.-
the *ents-file is not compiled ...

lagstard
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rabusmar's picture
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I dunno about the .ents file contents, and for the file it is automatically generated in the development version of the mod.

Había una vez un barco chiquito...