[Resolved] Controlled teleport?

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BOZO
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Re: Controlled teleport?
cml wrote:

checked, it doesnt matter if its 0 or 1, with both its still visible.

I can do what I want, but it's never shown like it is in your video. Interesting, thanks.

GABBER
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Re: Controlled teleport?
cml wrote:

ah now I see ^^
yes, looking really odd now Tongue

maybe some developer of E+ would comment on that or Violence himself, creator of this ioquake3 modification, maybe its some glitch on his server version rather than on E+ mod itself.

This player bender is server's admin also like violence so i'm agree with u and it is some bad joke from theiselves coz seems only that server admins know what is it and how to use it.
added for pessimists: this situation was on several maps in a row and ONLY with this player, no other players, but only this one. And there is no spawn kill, even Klash said that he thought that player disconnected not killed himself or killed by another on spawn. More seems that dancing with anti-WH became boring and admins decided to make something new

Dimmi
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Re: Controlled teleport?

These are the moments of moving from one spawn-position to another immediately after spawning (in slo-mo):


VIOLENCE
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Re: Controlled teleport?
GABBER wrote:

This player bender is server's admin also like violence so i'm agree with u and it is some bad joke from theiselves coz seems only that server admins know what is it and how to use it.
added for pessimists: this situation was on several maps in a row and ONLY with this player, no other players, but only this one. And there is no spawn kill, even Klash said that he thought that player disconnected not killed himself or killed by another on spawn. More seems that dancing with anti-WH became boring and admins decided to make something new

this is no joke) yes the server has cmd like: save, load
I used it on my servers for mods: defrag, entityplus
I had to change code entityplus for play with friends, but that's another story
You can read about this in the file readme.txt for release viol v1.3dev https://yadi.sk/d/iEdvtFeNEfTg6
yes bender uses this, i was not agree
if "save, load" enabled any player can use it, you can check this using the cmd /help

if you are talking about awh, it does not change with a beta version or later i dont remember Happy

cheat.exe
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Re: [Resolved] Controlled teleport?

works, i tried :

//▲~ GMZ ~▲\\
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Re: [Resolved] Controlled teleport?

from what I read here I guess the server config or structure has been changed, in the past I used to experience extreme lag at times, and normal lag at others (which was kind of playable) but lately never playable at all, I wonder do I have to download anything due to this release people here speaking about before I attempt to play at rus rail again?


Have fun at E+ and never take it with hard feelings no matter how much you lose nor how much stupid or dump or punk or bad or blithering idiot the player you are playing with really is, it's just a game and we are here to have fun and enjoy our times!!

D3L1GH7
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Re: [Resolved] Controlled teleport?

I don't find the topic about anti-wallhack feature with some demos from Camel about sound and players popping after walls, did it get removed?

"Skill is when luck becomes a habit".

cml
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Re: [Resolved] Controlled teleport?
D3L1GH7 wrote:

I don't find the topic about anti-wallhack feature with some demos from Camel about sound and players popping after walls, did it get removed?

I guess it is it: http://www.excessiveplus.net/forums/thread/rus-rail-freeze-tag

rUnThEoN?!
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Re: [Resolved] Controlled teleport?

anyways, abusing the code in this way is kind of unfair, still its fault of server adminö
.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

cheat.exe
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Re: [Resolved] Controlled teleport?
rUnThEoN?! wrote:

anyways, abusing the code in this way is kind of unfair, still its fault of server adminö
.

ofc it's unfair and give important advantage to the user...