[Resolved] Lightning Beam
14. February 2012 - 9:06
#11
Re: [Resolved] Lightning Beam
and if you dont want to see a LG beam, cg_truelightning "1000000"
14. February 2012 - 11:11
#13
Re: [Resolved] Lightning Beam
zuma,
real gangstaz uses rail. instantly and without pain.
this is how we do it man.
14. February 2012 - 11:22
#14
Re: [Resolved] Lightning Beam
zoomaaaa put pic put pic
14. February 2012 - 11:28
#15
Re: [Resolved] Lightning Beam
If he does you'll see his WH so fu
14. February 2012 - 12:20
#16
Re: [Resolved] Lightning Beam
altlightning doesnt work in e+.
14. February 2012 - 13:12
#18
Re: [Resolved] Lightning Beam
Thanks Zoomer for ur informations D:
yeah about the r_picmip thing thats suce then, if this just work when picmip has high value
thanks once again
yes yes this iknow (: i have nver like this value at that setting (its funn to test it tho)
I want to see the beam actually when i fire, so no high values at cg_Trulightning for me cg_truelightning 1 will do just fine,
// Zoomer4
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