[Resolved] Lightning Beam
Hello
I have a small problem, I have tried to change the Customisation of the lightning beam here at E+ CFG to WIDE BEAM like the picture below
http://imageshack.us/photo/my-images/18/41932671.jpg/
(picture taken from QL)
if i dont mistaking i manedg to pull this off before here at E+ (not sure tho) I have read the changelogs etc but i cant find any info on this. Is it even possible to customize the Lightning style? here at E+ that is
Thx in advance
Zoomer4
xp_noMip 2
r_picmip 5
vid_restart
I just typed /xp_nomip 0 and it turned out like this.
cg_altLightning
0-1-2
cg_nomip <bitmask> (default = 0 - all gfx follow r_picmip)
Allows changing graphics to picmip 1 setting, regardless of
current r_picmip setting. The parameter for this setting
is a bitmask:
1 - LightningGun shaft
2 - PlasmaGun bolt
4 - Rocket Launcher explosions
8 - Grenade Launcher explosions
16 - Bullets (machinegun and shotgun)
32 - Railgun
64 - BFG
128 - Blood marks
256 - Smoke puffs
I was looking through some old tools and i found this in quake III e+ config editor: cg_truelightning 1 or 0 is a straight beam. A huge number will disable the beam at all. Try it
Zoomy, can you tell how you fixed it?
I think there might be other ppl which have same question and this topic could be helpful for them as well. thx
___________
epsislow
and what settings u use now ?
coz i tried 0, 1, 2, 3, 4, 5, and there was no changes for me.
and plz can u take a picture how it looks now ?
Nope nothing! Dint work, my guess there is some other variables that needs to be included! :\
but thx for replay monster
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