rr.cfg | v6
Rail Resurrection v6 (rr.cfg)
/rr_physics 0 = cpma-physics (default)
/rr_physics 1 = ql-physics
/map_restart or /load rr
GENERAL SETTINGS
rail damage = 500
gauntlet damage = 999 (kills instantly)
railgun cycle = 1100
rail knockback = 120
g_speed = 320
multijumps = 0
gauntlet team knockback = 150
respawning with health = 300
max health = 600
respawning with armor = 0
max armor = 600
respawn time = 1.0
anti camp time = 10
thaw time = 3.3 (same as plusN.cfg)
Default physics are now back to CPMA-physics
To change physics - /rr_physics "number"
"0" for CPMA-physics (defualt)
"1" for QL-physics
and /load rr or /map_restart
ITEMS TO COLLECT:
quad damage
spawns = 90 seconds
active = 30 seconds
battle suit
spawns = 90 seconds
active = 30 seconds
small health
spawns = 25 seconds
health = +15
armor shards
spawns = 25 seconds
armor = +15
yellow armor
spawns = 45 seconds
armor = +100
red armor
spawns = 60 seconds
armor = +200
mega health
spawns = 60 seconds
health = +600
MAPS
- date : 15.02.2013 (will add map ents on request)
- List : q3dm0->q3dm17, q3tourney1->q3tourney6, pro-q3dm6, pro-q3dm13, pro-q3tourney2, pro-q3tourney4, poq3dm5, overkill, cpm9, q3dm6remix, mkexp, cpm14, q3dm11+, 6++, 7++, ospra3map1, ermap3;
Thanks:
- asphyx
- darky
- thor
DON'T:
- REPORT BUGS PLEASE,
- COMMENT PHYSICS, BOTH ARE THERE SO STFU
what new features, plz?
Sup terror I've found a bug))
Config has a problem with tourney1 (and any other map where 2 powerups spawn @ same time)
{ modifyitem(0, "ITEM_REGEN", "ITEM_HEALTH_MEGA", "60", "300"); modifyitem(0, "ITEM_QUAD", "ITEM_HEALTH_MEGA", "60", "300"); }
The two values contradict each other, and mega spawns at random times... when sp played equinox, mega spawned every 74, 54, 62 seconds.
(we first thought a map-based respawn cycle was the problem, then the CPMA/QW-megahealth, but after like 4 megahealth cycles, both theories seemed disproven).
So, after taking a quick glance, I have realised that the fact on t1, mega and regen spawn in the same place messes with the timer.
Edit: same thing on q3dm8, except there, quad spawns as well as YA in the Powerup ledge (but not invisibility) and the timings are more or less random.
So yea, you can fix it by altering the item spawns (removing/adding the specific locations). gl hf
figure it out why it adds those times, maybe just by measuring the certain added/subtracted times, since this kind of bugs are here since long time as i have was saying, and the code theoretically is all the way proper, the second counter starts when item is taken and first wait to start until second teamed item is taken? (at least i imagine it that way) because both items cant spawn in the same place, maybe maps itself adds some more time between counters, or randomize that times? the times could differ when counters working independed but then it makes no sense, since if the counters don't stop just it prevents second item to spawn then it would completely randomize spawn times, but if the items spawns are delayed each time the same amount of time[...], ye somebody should measure those times before making any assumptions
add kurwa xp_itemstyle like it is on plusn
one shot one kill not kurwa 5hits 2kills :]
make some ents guys >_>
i was bored! Maybe you need it!
- Add : Items Support for map = ospra3map1 - Add : Ents file for map = ospra3map1 (put that ents into excessiveplus/maps folder) - Change : Version Name = rail resurrection v5
thats great news
you should made new thread for new version! now we are nob able to download new version. with changing physics you changed completely config at all.
Thanks for feedback but I won't fix it myself, because I don't know how to fix it and I don't wanna put any effort/time to try to re-learn the cfg structure. Even doing last pimpin' with "v4" did give me a headache xd I'm sympathising myself with e+ devs and don't give a shit about fixing any errors from now on. Notwithstanding this, I'm willing to accept anyones help and giving all the rights to fix it by any other person with knowledge im lacking.
Cheers.