rr.cfg | v6

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alienM
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Re: rr.cfg | v6 [10.02.2013]
3M'darkangel wrote:

alienM wrote:
I see that you made qlinsta v.2, so would be nice that you made another thread for it. Just be enough kind to upload here old version of rr.cfg, too, so that version can still be played from people which like it. Old version of this config is kinda "compromise" between ql lovers and fast rail ones.

this cfg is in progress, it will have two versions in one, so if someone want to play old rr he can, and if they want to play new one they also can Happy izi to understand?

Because of that what you said, he should let old version of it on forums.

3M'darkangel
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Re: rr.cfg | v6 [10.02.2013]
alienM wrote:

3M'darkangel wrote:
alienM wrote:
I see that you made qlinsta v.2, so would be nice that you made another thread for it. Just be enough kind to upload here old version of rr.cfg, too, so that version can still be played from people which like it. Old version of this config is kinda "compromise" between ql lovers and fast rail ones.

this cfg is in progress, it will have two versions in one, so if someone want to play old rr he can, and if they want to play new one they also can Happy izi to understand?

Because of that what you said, he should let old version of it on forums.

Insteed of having 100 cfgs , better have 1 which have 2 inside.


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

outofhere!
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Re: rr.cfg | v6 [10.02.2013]
3M'darkangel wrote:

alienM wrote:
3M'darkangel wrote:
alienM wrote:
I see that you made qlinsta v.2, so would be nice that you made another thread for it. Just be enough kind to upload here old version of rr.cfg, too, so that version can still be played from people which like it. Old version of this config is kinda "compromise" between ql lovers and fast rail ones.

this cfg is in progress, it will have two versions in one, so if someone want to play old rr he can, and if they want to play new one they also can Happy izi to understand?

Because of that what you said, he should let old version of it on forums.

Insteed of having 100 cfgs , better have 1 which have 2 inside.

the most people will forget the extra cvars and use default ones ! and terror changed the original physics not to default anymore,! my meaning 1 cfg = 1 physics decission and not make an extra cvar for it! my 2 cents!

Edit:
i like the idea and the will to fix bugs ( Good Work Terror) also nice idea to reduce the thaw time like qlinsta, give a good push in Ftag!

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!@#$%&*( terror )_
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Re: rr.cfg | v6 [10.02.2013]

i know that thinking is hard 4 u, but focus and try to understand that v6 has fixed all bugs related to item spawning time. Just read what shady has reported few posts higher. Besides bug fixes I have added vq3 physics as default, BUT U CAN CHANGE BACK TO CPMA PHYSICS FROM PREVIOUS VERSIONS BY SIMPLE SERVER CMD "/XP_PHYSICS 1"
At the moment we are still testing qlinsta style thawing, which will make cfg even faster than is now. Also, im not doing it for mzi xd plz, the fact that he likes this cfg is only showing that he is unbiased person in judging, because we had some fights and we dont even like eachother xd and u analm are here because? Looking for flames ?

3M'darkangel
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Re: rr.cfg | v6 [10.02.2013]

@terror good news found fix for few bugs Tongue and some others with help of Thor Tongue


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

alienM
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Re: rr.cfg | v6 [10.02.2013]
outofhere! wrote:


i like the idea and the will to fix bugs ( Good Work Terror) also nice idea to reduce the thaw time like qlinsta, give a good push in Ftag!

So you just confirmed it here that he made qlinsta v.2? GG
P.S. Most shitty thing in qlinsta is thawing time. It's so annoying fast, it's heaven for group of campers.

3M'darkangel
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Re: rr.cfg | v6 [10.02.2013]
alienM wrote:

outofhere! wrote:

i like the idea and the will to fix bugs ( Good Work Terror) also nice idea to reduce the thaw time like qlinsta, give a good push in Ftag!

So you just confirmed it here that he made qlinsta v.2? GG
P.S. Most shitty thing in qlinsta is thawing time. It's so annoying fast, it's heaven for group of campers.

Please explain with your POV in how/what the fast thaw time influences in camping?


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

alienM
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Re: rr.cfg | v6 [10.02.2013]
3M'darkangel wrote:

alienM wrote:
outofhere! wrote:

i like the idea and the will to fix bugs ( Good Work Terror) also nice idea to reduce the thaw time like qlinsta, give a good push in Ftag!

So you just confirmed it here that he made qlinsta v.2? GG
P.S. Most shitty thing in qlinsta is thawing time. It's so annoying fast, it's heaven for group of campers.

Please explain with your POV in how/what the fast thaw time influences in camping?

2 or more campers on same place, somebody attack and kill one, and other kill attacker, and need just half of second (probably not more) to thaw his "camping teambro". In other configs time is at least 3x longer so there is more bigger possibility that other enemy players have enough time tocome to kill you (leaded by teamoverlay or ts conversation). But, please, don't stray from the topic, I only wanted to say that there should be officially on forums 2 versions of this config, main reason for that my request is that this change changed config radically. For example I found this which you made (http://www.excessiveplus.net/forums/thread/ql-insta-cfg), it's link from qlinsta. cfg thread. And I still see there v1.7 and if I know well now exist v1.8 . Also I am sure that in that config are not made so huge changes like in this one - here we talk about config which changed completely. Enough from me, do what you want.

mzi.ql
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Re: rr.cfg | v6 [10.02.2013]

ja pierdole... i am off from these mess. its useless to talk with her or even with 'them'.. its trololo. nonsense.

terror good job. glhf

/quit

outofhere!
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Re: rr.cfg | v6 [10.02.2013]
alienM wrote:

outofhere! wrote:

i like the idea and the will to fix bugs (
Good Work Terror) also nice idea to reduce the thaw time like qlinsta,
give a good push in Ftag!

So you just confirmed it here that he made qlinsta v.2? GG
P.S. Most shitty thing in qlinsta is thawing time. It's so annoying fast, it's heaven for group of campers.

before you post anything about the cfgs, then please look deeper in the code and you see oh, that rr and qlinsta are totally different configs @ all!

only some exambles (extra 4 you) :

1. qlinsta havent items support
2. rr have no pmove accurate cvar
3. no round based support or other quake live features

and many more!

fast thaw give a push in Ftag , faster Thaws , More Gameplay , More Kills, Good Tactic, also with no camping you can win a Game!

alienM wrote:


(http://www.excessiveplus.net/forums/thread/ql-insta-cfg), it's link from qlinsta. cfg thread. And I still see there v1.7 and if I know well now exist v1.8 . Also I am sure that in that config are not made so huge changes like in this one - here we talk about config which changed completely. Enough from me, do what you want.

i hold always the Weapons Library up to date Arrow http://www.excessiveplus.net/forums/thread/quake-3-weapons-configs-library

you find there both versions of the qlinsta and i make also a seperated thread with v1.8 so where is your problem, i dont see anything in this case!

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