Should using of multi-weapons switch scripts be allowed?

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.aNk/xXxp4l/:bR.Shady'XYN!
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Re: Should using of multi-weapons switch scripts be allowed?

omg necro support theses chets and he also was support edawne last year ffs admin ban plz with sockpuppet in ass

[+]

(*WASP*SH▲DOWKNIGHT) wrote:
nonsense repellent declamatory

rUnThEoN?!
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Re: Should using of multi-weapons switch scripts be allowed?

yes jeff, those are legal, keep using them if u like.

ofc u can ban a few via pb, but its way of a hazzle and basically needs checking for each player manually.

thats why if people see a others using a script, rather report.

about the wepchange scripts, due to plusN diff switchtime, shotgun lg script etc would still be nasty.

also especially if u simply spam a door u can do it by holding down one key permanently switching between rocket and bfg rather then do that all manually via hand, thats why those scripts are forbidden.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

eu.jeff
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Re: Should using of multi-weapons switch scripts be allowed?
rUnThEoN?! wrote:

yes jeff, those are legal, keep using them if u like.

i dont use them :F

=ANU815=
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Re: Should using of multi-weapons switch scripts be allowed?
eu.jeff wrote:

rUnThEoN?! wrote:
yes jeff, those are legal, keep using them if u like.

i dont use them :F

start it Big grin ud not missed them ? Surprise

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

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rUnThEoN?!
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Re: Should using of multi-weapons switch scripts be allowed?

here an example of what a script can do, the bfg jump is quite stable, but not 100%.

http://www.speedyshare.com/files/23871392/scripts.rar

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

tr1ckhooo
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Re: Should using of multi-weapons switch scripts be allowed?
rUnThEoN?! wrote:

here an example of what a script can do, the bfg jump is quite stable, but not 100%.

http://www.speedyshare.com/files/23871392/scripts.rar

i'll check it out


=ANU815=
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Re: Should using of multi-weapons switch scripts be allowed?
tr1ckhooo wrote:

rUnThEoN?! wrote:
here an example of what a script can do, the bfg jump is quite stable, but not 100%.

http://www.speedyshare.com/files/23871392/scripts.rar

i'll check it out

I'm curious too, but not now, now its time, sleep time :} 

heh without my "litle" girls gn :,S ... 

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
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SHUDDER
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Re: Should using of multi-weapons switch scripts be allowed?

All "playing scripts" are noobish (move, switch, shot) but since they are not adjusting according to situation (not flexible) only a few of them gives real advantage - imo should be forbidden in ranked games.

I've made myself turn-back script some time ago, but have used it only a few times... all of which by accident (wrong button). Deleted because it looked suspicious with its aimbot speed Big grin

=ANU815=
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Re: Should using of multi-weapons switch scripts be allowed?

turn-back ? ...not funny, in fact it is kinda unreal to do that in norma way, hmn but not if u have some great m_ acell its possible but not ideal still ...not funny

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
Linux (1st E17+Compiz powered ! Built on Debian GNU/Linux.)

MODDB.com all cool things for Quake III Arena @ one place from E+


SHUDDER
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Re: Should using of multi-weapons switch scripts be allowed?

The goal was not to amuse you but to point out that scripts are mostly not as useful as you can imagine.