Spawnprotection issue.
funny thing is that i experienced it few times playing plusN (particularly, on beer.freezer), but never had this with plusC (i played like 3400+ games on aim+ freeze server).
can this issue be config-specific?
i would be for 5 seconds spawnprotection anyways
Imagine 5v5 pro-q3dm6, neverending spanwkills,
propably the winning team would be the one who waits untill forced 2respawn
Also this would make freezetag even more campy and slow. No one would
wanna attack fast after getting a point, because there would be bigger
possibility to spawnkill not freeze
Yea, disable this noobful "spawnkills"! There is no
"spawnkills" in Quake Live, and moreover : "spawnkills" put inequities
for players, like Kaktus said.
The fact that people are still here means that not everyone likes QL
that's why I think we shouldn't copy all from QL, e+ is different and
thats why we love it don't we ?
tbh im uberhappy about spawnkillprotection, esp when i
think about the old system in 1.03, where u were invincible but it was
possible to shoot u into a corner until protection was off.. esp in ftag
this new system makes a lot of sense imo, and the timing is pretty
perfect
OMG I hated to be pushed in the corner :E pls don't bring it back, never again.
agree rixo ^^
I find teamkills on spawn to be more irritating thing than this, f.e. the situation when you want to spawn quickly and you press shooting button few times, and you finally spawn , but looky look there's your teammate right infront of your spawnpoint (read: under your crosshair), so you get 1 sec of uncontemplated "playing" and a bonus of waiting till someone else thaws you cause you teamkilled yourself with first rail that you fired while you still didn't see any surroundings of your spawn point at all.
Yep, generally I'm pretty happy with spawnprotection, but I hate this new spawnsystem or how to call it.
I mean, when on freeze team wins a point, u can be almost sure that enemies will spawn all in same room at the other end of the map :E this is pretty retarded and fucks up whole idea of freezetag. Also I hate to respawn after someone who spawned 0.5sec before me and did a granadejump... I'm spawning and getting his surprise-granade in the face :E (hey RAZ) and the person who did it mostly don't even realize it.
@topic/kakus
Good job with writing this topic, this is definately a bug... dunno why people keep ignoring it ?
Also this could be cfg related like "theThe" mentioned above... hmm
1.03 and spamy plusc was best hit rail push in to corner and send bfg was best frags
I mean, when on freeze team wins a point, u can be almost sure that enemies will spawn all in same room at the other end of the map :E this is pretty retarded and fucks up whole idea of freezetag.
Could you explain what is idea of FT then? Because it seems to be pretty normal to me that red/blue spawn in one group each player on closest spawn possible due to a)tactical thing, u dont get raped by 3 enemies 2 sec after re-spawn.
wrote:I mean, when on freeze team wins a point, u can be almost sure that enemies will spawn all in same room at the other end of the map :E this is pretty retarded and fucks up whole idea of freezetag.Could you explain what is idea of FT then? Because it seems to be pretty normal to me that red/blue spawn in one group each player on closest spawn possible due to a)tactical thing, u dont get raped by 3 enemies 2 sec after re-spawn.
ad.a) u can speak about tactic when u find your teammate and stick with him, spawning next to him makes it easier and makes it boring.
ad. if u are good enough u won't, also that's the idea, the winning team has advantage doooahh
a)thats just how u see it, for some is boring to fly around the map(nade,bfg,bfg,bfg,nade,nade) chasing for TM. What u ve written Sounds more like each guy playing on his own then team-play imo esp in e+.
with this respawn system u can be as good as u want, I bet u would get killed 7/10 3v1 cases, depends on situation.
Speaking of experience, maybe u duds have different....
a)thats just how u see it, for some is boring to fly around the map(nade,bfg,bfg,bfg,nade,nade) chasing for TM. What u ve written Sounds more like each guy playing on his own then team-play imo esp in e+.
with this respawn system u can be as good as u want, I bet u would get killed 7/10 3v1 cases, depends on situation.
Speaking of experience, maybe u duds have different....
well i must admit that u have some point but i do aswell
depends on experiences, just like u wrote
Bump.
While we are at bugreports, animations. Player has back to you and rails you, high pingers suddenly appear, swimanimation continues in air etc etc.
Anything? Perhaps killing off extra super unlagged on server does the trick or is Beasts silver bullet "fix" "see around corners earlier" at fault?
Bump.
While we are at bugreports, animations. Player has back to you and rails you, high pingers suddenly appear, swimanimation continues in air etc etc.
Anything? Perhaps killing off extra super unlagged on server does the trick or is Beasts silver bullet "fix" "see around corners earlier" at fault?
from my pov is the same, on you all low pingers.. you all suddenly appear in front of my eyes.. i have no reaction time in 1/4 of the most easy situations.. i'm dead by bfg without have seen anything shooted from you,, you kill me behind the walls.. i thought only from my pov 60% of the game is bullshit.. but i was wrong, seems e+ netcode rly sux from both sides (low and high pingers)
No, that way it's correct. You are playing with some 240ms I have no idea how you expect to have an "even" game. The problem here is Beast and other proponents of "excessive mega ultra unlagged is equal" are categorically wrong and have messed the game for everyone, most importantly the 95% or so who have normal ping.