Spawnprotection issue.
well this could be fixed so easy.. server owner can put "xp_unlagged 0" and do you thing all this will finish?? (i never expect to have a fair play against you)
edit: @darky: i can say fu!! i have ping 30 in qlive (Chilean servers ofc)
say thx that is not as in ql........
Hopefully it would solve 90% of it, the problem is they have added tons of "unlagged" stuff that wasn't there in 1.03 and some of it is clientside (Xp_optimizeprediction, xp_delagweapons) and some is serverside (like the whole hitscan perhaps that's the guility one, or see around corners, or the ultra excessive unlagged feature).
1.03 was fine with hitscan weapons unlagged, it had its issues but on the whole it made the mod pretty unique and actually playable for 60-90ms and even above that. But for some reason someone thought that wasn't enough...
most importantly the 95% or so who have normal ping.
what is so annoying in high pingers?? considering that we are less than 5% of people who play in public servers???
edit: oh no! now i can uderstand you better mircwar.. well you can do a pulibc poll or some like this for put off the unlagged features.. that make me sad
get ur facts straight, optimizeprediction has nothing to do with unlagged.
After reading your intital post here I thought you would know? You are hopeless around corners, pop out soundless and even more so when you move fast with bfg or what not. Simply from a utilatirarian perspective it would make sense not to give you that advantage which wasn't there before.
Here's a hint Skull, read " as " or go fuck yourself
You have another alternative, that is to actually speak your mind without innuendos.
In which case you would still have hitscan weapons unlagged, more than enough judging from my time spent at Deex. "You" in this case wasn't specifically aimed at you Miguel.
mmm. don't care mirczor, i'm off.. nevermore i will play in beer freeze.. gl&hf
That's too bad, hope you reconsider. GN.
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