-- STRAWBERRY.CFG & SNIPER.CFG --
I don't think this cfg will be so quite popular. It's more cpma like and the switch time is slower, but not that much. I'm taking all critics, good and bad ones, give me feedback of what I can change!
- Movement: Rocket and BFG. Both weapons have weaker knockback, but still nice to move with
- Health & Armor: Health is lower (200) and you start with an amount of 150 with armor
- Damage: Damage is weaker on every weapon
- Jumps: No multijumps
WEAPON INFO:
- Gauntlet: Weaker
- Machinegun: Weaker, almost 100% centered and cycle is a bit slower. Shouldn't use this too much if you don't know he has low health
- Shotgun: No trails and weaker + cycle is slower
- Grenade launcher: It bounces and lives in 3 sec. Not so strong
- Rocket launcher: Knockback is weaker, main weapon for movement. Weaker and slower cycle
- Lightning gun: Weaker, lower knockback
- Railgun: Damage is weaker and cycle is slower. No knockback
- Plasma gun: Lower knockback, weaker, but faster cycle.
- BFG: Damage and knockback is weaker, but it still works to do BFG moves. Speed is a bit slower, but not much
-- SNIPER.CFG --
Only one weapon: Machinegun!
One shot makes the enemy dead. Cycle is two seconds.
Fits better with open maps + hideplaces (eptower3 which you can download at the bottom of this post.)
And download link?
thats better
cfg frenzy the past weeks
Well dont know if you changed it (i only seen first release)
but shotgun was too strong, bfg was outright the best weapon.
also perhaps a very agressive camp protection is in order?
what about cheese.cfg ?
or rottenApple.cfg ?
btw i'll check it tomorrow
lakitu du skit xd
aha, that would be nice to add