[suggestion] teamattack, second try

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RIX!·SOUL·
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Re: [suggestion] teamattack, second try
apollojr'ng wrote:

◀█ BIG BOB wrote:
Team Attack is a little tedious, maybe put turn off FF the first 5 sec in game spawn?

but not only at the spawn.. i mean in the whole game, ppl who are near to you always using bfg/nades to move and they dont take care of you.. i mean you look around first before you shoot..

i agree with apo here, its not only at the spawn. also for me personally it does slow my gameplay because i am one of those people who do look around before nadejumping to ensure i dont hurt me and my teammates. its slightly annoying but i could live with it, way too many people totally ignore that tho, cuz half of that nadejump damage doesnt really hurt anyways. also, even though i try not to spam and jump near my teammates i occasionally cant avoid it in a 7v7 gameplay on a tiny map like the cathedral. here we come to the next point:

EVILUTION wrote:

friendly fire should stay as it is I think.
people who accidentally teamshoots are in a disadvantage, I agree.
but it also prepares them for more serious games, like tdm matches, where by original rulesets its the same
damage can be reduced, or maybe turned up to instant kill.

beer.freeze doesn't prepare a player much for more serious games on a tactical point of view, cuz the gameplay of cw vs public is very different. playing public keeps you in shape but tactics come from somewhere else.
also the ruleset is not the same as in original rulesets because the attacker also is damaged on beer.freeze (which is, as i said a good idea for public, but imo doesn't work as planned)

Rico [E][S][T]
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Re: [suggestion] teamattack, second try

Isnt it a time along with client update bring some changes into plusn cfg? Team attacker should recieve all damage given to his team 1:1. His team should not recieve any damage

3M'podle
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Re: [suggestion] teamattack, second try

Agree with Rico. The team attacker should take all the damage and player who is attacked by teammate should take no damage at all. I don't see any reason why would be cautios players affected by spammers or by whoever decides to attack teammate.

-C4-KOSZMIT
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Re: [suggestion] teamattack, second try

In general I agree, damage caused to attacked teammate should be reduce at the expense of attacker. I dont think its good Idea to remove teamdamage.

- Gentelmans, we are dealing with someone here who has absolutely no life..
- How do you kill that which has no life..?

apollojr'ng
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Re: [suggestion] teamattack, second try
3M'podle wrote:

Agree with Rico. The team attacker should take all the damage and player who is attacked by teammate should take no damage at all. I don't see any reason why would be cautios players affected by spammers or by whoever decides to attack teammate.

read my post...