[suggestion] teamattack, second try
Isnt it a time along with client update bring some changes into plusn cfg? Team attacker should recieve all damage given to his team 1:1. His team should not recieve any damage
Agree with Rico. The team attacker should take all the damage and player who is attacked by teammate should take no damage at all. I don't see any reason why would be cautios players affected by spammers or by whoever decides to attack teammate.
In general I agree, damage caused to attacked teammate should be reduce at the expense of attacker. I dont think its good Idea to remove teamdamage.
Agree with Rico. The team attacker should take all the damage and player who is attacked by teammate should take no damage at all. I don't see any reason why would be cautios players affected by spammers or by whoever decides to attack teammate.
read my post...
i agree with apo here, its not only at the spawn. also for me personally it does slow my gameplay because i am one of those people who do look around before nadejumping to ensure i dont hurt me and my teammates. its slightly annoying but i could live with it, way too many people totally ignore that tho, cuz half of that nadejump damage doesnt really hurt anyways. also, even though i try not to spam and jump near my teammates i occasionally cant avoid it in a 7v7 gameplay on a tiny map like the cathedral. here we come to the next point:
beer.freeze doesn't prepare a player much for more serious games on a tactical point of view, cuz the gameplay of cw vs public is very different. playing public keeps you in shape but tactics come from somewhere else.
also the ruleset is not the same as in original rulesets because the attacker also is damaged on beer.freeze (which is, as i said a good idea for public, but imo doesn't work as planned)