team_Knockback?? :?: :idea:

26 replies [Last post]
x.foksie'loy.drt?
foksie's picture
Offline
Joined: Jun 2005
Posts:
team_Knockback?? :?: :idea:

zomg its goddam Smug

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

1337W4R3Z )NWC(
1337w4r3z's picture
Offline
Joined: Nov 2004
Posts:
MX Mexico
team_Knockback?? :?: :idea:
*A*C|_ASS*WON]<O wrote:

Quote:
E+ is based on Mr pants excessive overkill and it never had team damage so it must remain the same on e+ or at least a way to customize it if they decide to change that.

it its no longer possible to justifiably call it ctf.

It is called ctf because of the capture the flag or game type, the rest that you describe is inherent to the excessive mod itself, seems like you are more of a cpma fan and i like the excessive way better.

*A*C|_ASS*WON]<O
vroomfoondel's picture
Offline
Joined: Jul 2006
Posts:
team_Knockback?? :?: :idea:

its not a question of my being a cpma fan warez. its just a question of balanced gameplay, whatever mod it is.

and foksie, yes i'd be pissed off if some guy on my team started killing me intentionally. but we're not talking about random public server pickup games. we're talking about clan games.

specifically for teamshots, a gameplay system which allows u to shoot ur flag carrier, to give him more speed, without damaging him is imo a rather weird of playing ctf.

ps: heh. u know everytime i make a criticism of the way things are in a config in e+, atleast one reply will assume automatically that im against e+ in general, which is kinda obviously not the case cos otherwise y would i be playing e+ at all. Big grin

#e+pickup #excessiveplus #class.clan

x.foksie'loy.drt?
foksie's picture
Offline
Joined: Jun 2005
Posts:
team_Knockback?? :?: :idea:

wonko, the system is greatly balanced Happy

try the e5 SERIOUS side (not the public one) once.

when you see each team trying to outmove the other, youll hopefully understand that its almost a poetic beauty. Happy

but, its probably not your cup of tea. same as its not my cup of tea to watch people play CS. and i always end up asking them why not do a lot of things id like to see in CS. but then... it would no longer be CS... Winking

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

1337W4R3Z )NWC(
1337w4r3z's picture
Offline
Joined: Nov 2004
Posts:
MX Mexico
team_Knockback?? :?: :idea:
*A*C|_ASS*WON]<O wrote:

its not a question of my being a cpma fan warez. its just a question of balanced gameplay, whatever mod it is.

and foksie, yes i'd be pissed off if some guy on my team started killing me intentionally. but we're not talking about random public server pickup games. we're talking about clan games.

specifically for teamshots, a gameplay system which allows u to shoot ur flag carrier, to give him more speed, without damaging him is imo a rather weird of playing ctf.

ps: heh. u know everytime i make a criticism of the way things are in a config in e+, atleast one reply will assume automatically that im against e+ in general, which is kinda obviously not the case cos otherwise y would i be playing e+ at all. Big grin

Anyways this post has been taken out of context it is only a request to add a feature where you can add or remove team_Knockback, just as an option for thos trying to make trickjump cfg's or for people trying to emulate noghost cfg for ctf and other gametypes we have other cfg's.

*A*C|_ASS*WON]<O
vroomfoondel's picture
Offline
Joined: Jul 2006
Posts:
afdasfd

o ok. ur right in that sense ofc.

altho couldnt you do it for trickjumping by just adjusting knockback? i dont think any differences between enemy and friend should matter in trickjumps.

dont know anything about the other stuff tho.

#e+pickup #excessiveplus #class.clan