team_Knockback?? :?: :idea:
zomg its goddam
its not a question of my being a cpma fan warez. its just a question of balanced gameplay, whatever mod it is.
and foksie, yes i'd be pissed off if some guy on my team started killing me intentionally. but we're not talking about random public server pickup games. we're talking about clan games.
specifically for teamshots, a gameplay system which allows u to shoot ur flag carrier, to give him more speed, without damaging him is imo a rather weird of playing ctf.
ps: heh. u know everytime i make a criticism of the way things are in a config in e+, atleast one reply will assume automatically that im against e+ in general, which is kinda obviously not the case cos otherwise y would i be playing e+ at all.
wonko, the system is greatly balanced
try the e5 SERIOUS side (not the public one) once.
when you see each team trying to outmove the other, youll hopefully understand that its almost a poetic beauty.
but, its probably not your cup of tea. same as its not my cup of tea to watch people play CS. and i always end up asking them why not do a lot of things id like to see in CS. but then... it would no longer be CS...
o ok. ur right in that sense ofc.
altho couldnt you do it for trickjumping by just adjusting knockback? i dont think any differences between enemy and friend should matter in trickjumps.
dont know anything about the other stuff tho.
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It is called ctf because of the capture the flag or game type, the rest that you describe is inherent to the excessive mod itself, seems like you are more of a cpma fan and i like the excessive way better.