Unlagged problem

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nihil
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Unlagged problem

if you got 64 kilobits upload its 8 kilobytes (even little less cause of protocols overhead) and since sv_maxrate is value in bytes it means you can set only sv_maxrate 8000 and sv_maxclients 2 (one local player, one remote player), if you setup space for more clients, after next one connects, there isnt anymore bandwidth for any remote player so they all start to lag

also i think that we are talking about dsl which *really* isnt ideal technology for hosting game servers

as you said maybe the cpma server can handle more clients than e+ server, thats because of excessiveplus nature of game (more bandwidth usage)

in fact you cant do anything with that, only rent better connection

madbringer
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Unlagged problem

Baaaah.

Well, thanks guys, for trying to help. At least now i know a little bit more about configuring servers Happy

EVOL.qXy
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Unlagged problem

I'm hosting server on 64k up line without any problem... :roll:

Do you have the latest files of Q3, PR and E+ on the server?




madbringer
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Unlagged problem

Yep, all is up to date.

nihil
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Unlagged problem

qxy wrote:
[code:1]I'm hosting server on 64k up line without any problem... :roll:

Do you have the latest files of Q3, PR and E+ on the server?[/code:1]

we are talking about 64 kiloBITS not kiloBYTES
you got 512kbit upload he got 64kbit upload thats bit different

madbringer
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Unlagged problem

Ok, now i'm getting seriously freaked out, cause those shit lags started to appear not only in E+, but in OSP, CPMA and even BaseQ3 as well. ARGH!!!! I'm 10000000% sure this has not occured before i installed E+ o.o I hosted for up to 6 players simultaneously and there wasn't even a HINT of those STUPID FUCKING LAGS. GRRR.

Please, if anyone has ANY idea, or possible solution, i'm going to kiss his feet and praise him as god almighty.

nihil
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Unlagged problem
madbringer wrote:

Ok, now i'm getting seriously freaked out, cause those shit lags started to appear not only in E+, but in OSP, CPMA and even BaseQ3 as well. ARGH!!!! I'm 10000000% sure this has not occured before i installed E+ o.o I hosted for up to 6 players simultaneously and there wasn't even a HINT of those STUPID FUCKING LAGS. GRRR.

Please, if anyone has ANY idea, or possible solution, i'm going to kiss his feet and praise him as god almighty.

ehm, make some tests to measure your real upload speed, maybe your isp changed something (maybe you had bigger speed before and after high bandwidth usage, isp shaped it down), firstly you should read specification of service which you are using, this is not problem with quake, but with your connection..

madbringer
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Unlagged problem

I'm not stupid, man, i've already did that. I'm 100% sure my service didn't change one bit. I DO have a bandwidth limit that kicks in after i dl over 7 gigs, but it dosen't affect my upload speed. Besides, i double checked it, and hosted servers for my friends on Soldat (no lags), Warcraft 3 (no lags), Quake 2 (no lags), Painkiller (no lags) and Kingpin (no lags)... i'm totally clueless.

nihil
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well sometimes more likely very often reality and informations about your connection from your isp are different so measure your real speed (many times, various hours), you are also getting informations from clients so download speed is also important (7gb limit)..

comparing other games is senseless cause their bandwidth usage maybe totally different (suprisingly not every game uses same network protocol)

read my first post here in this thread,
if you really have now 64kbit, its not enough for more than 1 remote player (usable in 1v1, 1 remote player, 1 local player and maybe one remote spectator, so sv_maxclients 3, easy math, you can measure all by yourself) in q3a e+ (other mods most likely also), simply when there isnt enough bandwitdh you cant do anything with that, if it worked before you hadnt 64kbit..

anyhow 64kbit upload (especially dsl) is like joke for hosting gameservers (especially fps games), whoever hosted servers will tell you same thing, take it or not

madbringer
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Unlagged problem

OK, first of all i've done some tests (using various online speed tests and ASE bandwidth measurement tool) and all results point at my upload speed being between 47 - 62 kbps.

Second, when i said i'm "100% sure nothing changed in my service", i meant that i actually called my ISP to check if there was any modifiactions made to upload speeds of services they provide. Answer was negative.

Third, those lag problems started to occur way before my download limit kicked in.

Sigh. I'm perfectly aware of the fact that my connection is utter shit. But i WAS able to host games for four to six of my mates in comfortable environment (30-60 ping, minimal (1-5%) packet loss, they live very close to me). But now i cannot. The worst i could expect is their ping to get a little worse on E+, not shooting the heavens with instant 999. I SERIOUSLY doubt that this problem is directly involved with my connection.