Vid_Restart=crash
after the last e+ update I have not been able configurate any video option or anything that requires a vid_restart. After I do a vid_restart it crashes to desktop, giving me the standard message :could not load open gl sub system or something.. as if I tried a resolution that my monitor could not run.
Thanks for inputs !
-What are your system specs?
-And can you give us the exact error? a screenshot would be useful. Or just type it down exactly as you see it .
.: | h3ktor dice:
XD
phail ;_;
he means the stuff before that too... all of it...
could be your colordepth or screen size or vid drivers or etc...
or you could be a bit cleverer when doing a google search.
every setting is fine, it's just from the last update Ive not been able to vid_restart..
same settings as before...
*facepalm*
ok then, good luck.
OK. this is how it looks like. note that when I check r_customwidth\height there are correct values listed before I do a vid_restart. same with everything else.. could it be an error in some other config ?
Q3 1.32c win-x86 May 8 2006
----- FS_Startup -----
Current search path:
C:\Users\Morten\Desktop\E+\baseq3\sokar3dm5.pk3 (131 files)
C:\Users\Morten\Desktop\E+\baseq3\q3jdm8a.pk3 (3 files)
C:\Users\Morten\Desktop\E+\baseq3\Q3Dust2.pk3 (61 files)
C:\Users\Morten\Desktop\E+\baseq3\q3dm6tmp.pk3 (2 files)
C:\Users\Morten\Desktop\E+\baseq3\q3dm14tmp.pk3 (2 files)
C:\Users\Morten\Desktop\E+\baseq3\q3dm13+.pk3 (50 files)
C:\Users\Morten\Desktop\E+\baseq3\q3dm12tmp.pk3 (2 files)
C:\Users\Morten\Desktop\E+\baseq3\q3dm11+.pk3 (34 files)
C:\Users\Morten\Desktop\E+\baseq3\q3ctf3b.pk3 (39 files)
C:\Users\Morten\Desktop\E+\baseq3\plutonians.pk3 (54 files)
C:\Users\Morten\Desktop\E+\baseq3\pak8.pk3 (9 files)
C:\Users\Morten\Desktop\E+\baseq3\pak7.pk3 (4 files)
C:\Users\Morten\Desktop\E+\baseq3\pak6.pk3 (64 files)
C:\Users\Morten\Desktop\E+\baseq3\pak5.pk3 (7 files)
C:\Users\Morten\Desktop\E+\baseq3\pak4.pk3 (272 files)
C:\Users\Morten\Desktop\E+\baseq3\pak3.pk3 (4 files)
C:\Users\Morten\Desktop\E+\baseq3\pak2.pk3 (148 files)
C:\Users\Morten\Desktop\E+\baseq3\pak1.pk3 (26 files)
C:\Users\Morten\Desktop\E+\baseq3\pak0.pk3 (3539 files)
C:\Users\Morten\Desktop\E+\baseq3\overkill.pk3 (8 files)
C:\Users\Morten\Desktop\E+\baseq3\mkbase.pk3 (90 files)
C:\Users\Morten\Desktop\E+\baseq3\map_cpm4.pk3 (7 files)
C:\Users\Morten\Desktop\E+\baseq3\map-q3dm6remix.pk3 (15 files)
C:\Users\Morten\Desktop\E+\baseq3\map-q3dm14+.pk3 (20 files)
C:\Users\Morten\Desktop\E+\baseq3\map-q3dm11+.pk3 (36 files)
C:\Users\Morten\Desktop\E+\baseq3\map-q3dm11+.cac96dfc.pk3 (38 files)
C:\Users\Morten\Desktop\E+\baseq3\map-q3ctf4+.pk3 (3 files)
C:\Users\Morten\Desktop\E+\baseq3\map-poq3dm5.pk3 (16 files)
C:\Users\Morten\Desktop\E+\baseq3\map-ospra3map1.pk3 (23 files)
C:\Users\Morten\Desktop\E+\baseq3\map-mkexp.pk3 (85 files)
C:\Users\Morten\Desktop\E+\baseq3\map-mapel4b.pk3 (59 files)
C:\Users\Morten\Desktop\E+\baseq3\map-ermap3.pk3 (33 files)
C:\Users\Morten\Desktop\E+\baseq3\map-cpm9.pk3 (10 files)
C:\Users\Morten\Desktop\E+\baseq3\map-cpm27.pk3 (95 files)
C:\Users\Morten\Desktop\E+\baseq3\map-cpm21.pk3 (93 files)
C:\Users\Morten\Desktop\E+\baseq3\map-cpm14.pk3 (86 files)
C:\Users\Morten\Desktop\E+\baseq3\map-clan_strike.pk3 (188 files)
C:\Users\Morten\Desktop\E+\baseq3\map-burning1.pk3 (8 files)
C:\Users\Morten\Desktop\E+\baseq3\map-7++.pk3 (7 files)
C:\Users\Morten\Desktop\E+\baseq3\map-6++.pk3 (9 files)
C:\Users\Morten\Desktop\E+\baseq3\lakerbot.pk3 (23 files)
C:\Users\Morten\Desktop\E+\baseq3\jugulatordm2v2.pk3 (51 files)
C:\Users\Morten\Desktop\E+\baseq3\cpm1a.pk3 (43 files)
C:\Users\Morten\Desktop\E+\baseq3\6+.pk3 (8 files)
C:\Users\Morten\Desktop\E+\baseq3\17+.pk3 (15 files)
C:\Users\Morten\Desktop\E+\baseq3\1++.pk3 (6 files)
C:\Users\Morten\Desktop\E+/baseq3
----------------------
5526 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...125 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8800 GT/PCI/SSE2
GL_VERSION: 3.0.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Forcing glFinish
Initializing Shaders
...loading 'scripts/el_tele.shader'
...loading 'scripts/sky2.shader'
...loading 'scripts/sokar3dm5.shader'
...loading 'scripts/dust2b.shader'
...loading 'scripts/q3dm13+.shader'
...loading 'scripts/q3dm11+.shader'
...loading 'scripts/q3ctf3b.shader'
...loading 'scripts/flyingplutonians.shader'
...loading 'scripts/nunukciel04.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/overkill.shader'
...loading 'scripts/mkbase_trim.shader'
...loading 'scripts/mkbase_concrete.shader'
...loading 'scripts/mkbase_light.shader'
...loading 'scripts/mkbase_metal.shader'
...loading 'scripts/mkbase_sky.shader'
...loading 'scripts/q3dm14+.shader'
...loading 'scripts/poq3dm5.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/uvm.shader'
...loading 'scripts/mkexp.shader'
...loading 'scripts/mapel4b.shader'
...loading 'scripts/eraser_map3.shader'
...loading 'scripts/wdw3team1.shader'
...loading 'scripts/cpm27.shader'
...loading 'scripts/sweltdm4.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/alpha.shader'
...loading 'scripts/dc_mapobjects.shader'
...loading 'scripts/jax.shader'
...loading 'scripts/sof2_models.shader'
...loading 'scripts/grtrees.shader'
...loading 'scripts/sidrial_lloyd.shader'
...loading 'scripts/lava.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/slamp.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/jugulatordm2v2.shader'
...loading 'scripts/decker_sky.shader'
...loading 'scripts/decker_light.shader'
...loading 'scripts/decker_sfx.shader'
...loading 'scripts/decker_grates.shader'
...loading 'scripts/harlequin_sky.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xc8d0050 dma buffer
No background file.
----------------------
Sound memory manager started
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
64 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: Morten-PC
IP: 192.168.1.102
Working directory: C:\Users\Morten\Desktop\E+
PunkBuster Client: Error: Failed to locate resource (A)
PunkBuster Client: Attempting to resolve master1.evenbalance.com
PunkBuster Client: Resolved to [66.36.231.175]
PunkBuster Client: PunkBuster Client (v2.041 | A0) Enabled
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
PunkBuster Client: PB Services socket initialized
PunkBuster Client: Game Version [Q3 1.32c win-x86 May 8 2006]
PunkBuster Client: Not Connected to a Server
PunkBuster Client: Error: Unable to set cl_guid
2 mods parsed
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- FS_Startup -----
Current search path:
C:\Users\Morten\Desktop\E+\excessiveplus\zzz-Aim.pk3 (2 files)
C:\Users\Morten\Desktop\E+\excessiveplus\zbeta6.pk3 (407 files)
C:\Users\Morten\Desktop\E+\excessiveplus\zbeta5.pk3 (406 files)
C:\Users\Morten\Desktop\E+\excessiveplus\zbeta4.pk3 (406 files)
C:\Users\Morten\Desktop\E+\excessiveplus\pak5.pk3 (1 files)
C:\Users\Morten\Desktop\E+\excessiveplus\pak3.pk3 (35 files)
C:\Users\Morten\Desktop\E+\excessiveplus\pak2b.pk3 (12 files)
C:\Users\Morten\Desktop\E+\excessiveplus\pak1.pk3 (6 files)
C:\Users\Morten\Desktop\E+\excessiveplus\pak0.pk3 (812 files)
C:\Users\Morten\Desktop\E+/excessiveplus
C:\Users\Morten\Desktop\E+\baseq3\sokar3dm5.pk3 (131 files)
C:\Users\Morten\Desktop\E+\baseq3\q3jdm8a.pk3 (3 files)
C:\Users\Morten\Desktop\E+\baseq3\Q3Dust2.pk3 (61 files)
C:\Users\Morten\Desktop\E+\baseq3\q3dm6tmp.pk3 (2 files)
C:\Users\Morten\Desktop\E+\baseq3\q3dm14tmp.pk3 (2 files)
C:\Users\Morten\Desktop\E+\baseq3\q3dm13+.pk3 (50 files)
C:\Users\Morten\Desktop\E+\baseq3\q3dm12tmp.pk3 (2 files)
C:\Users\Morten\Desktop\E+\baseq3\q3dm11+.pk3 (34 files)
C:\Users\Morten\Desktop\E+\baseq3\q3ctf3b.pk3 (39 files)
C:\Users\Morten\Desktop\E+\baseq3\plutonians.pk3 (54 files)
C:\Users\Morten\Desktop\E+\baseq3\pak8.pk3 (9 files)
C:\Users\Morten\Desktop\E+\baseq3\pak7.pk3 (4 files)
C:\Users\Morten\Desktop\E+\baseq3\pak6.pk3 (64 files)
C:\Users\Morten\Desktop\E+\baseq3\pak5.pk3 (7 files)
C:\Users\Morten\Desktop\E+\baseq3\pak4.pk3 (272 files)
C:\Users\Morten\Desktop\E+\baseq3\pak3.pk3 (4 files)
C:\Users\Morten\Desktop\E+\baseq3\pak2.pk3 (148 files)
C:\Users\Morten\Desktop\E+\baseq3\pak1.pk3 (26 files)
C:\Users\Morten\Desktop\E+\baseq3\pak0.pk3 (3539 files)
C:\Users\Morten\Desktop\E+\baseq3\overkill.pk3 (8 files)
C:\Users\Morten\Desktop\E+\baseq3\mkbase.pk3 (90 files)
C:\Users\Morten\Desktop\E+\baseq3\map_cpm4.pk3 (7 files)
C:\Users\Morten\Desktop\E+\baseq3\map-q3dm6remix.pk3 (15 files)
C:\Users\Morten\Desktop\E+\baseq3\map-q3dm14+.pk3 (20 files)
C:\Users\Morten\Desktop\E+\baseq3\map-q3dm11+.pk3 (36 files)
C:\Users\Morten\Desktop\E+\baseq3\map-q3dm11+.cac96dfc.pk3 (38 files)
C:\Users\Morten\Desktop\E+\baseq3\map-q3ctf4+.pk3 (3 files)
C:\Users\Morten\Desktop\E+\baseq3\map-poq3dm5.pk3 (16 files)
C:\Users\Morten\Desktop\E+\baseq3\map-ospra3map1.pk3 (23 files)
C:\Users\Morten\Desktop\E+\baseq3\map-mkexp.pk3 (85 files)
C:\Users\Morten\Desktop\E+\baseq3\map-mapel4b.pk3 (59 files)
C:\Users\Morten\Desktop\E+\baseq3\map-ermap3.pk3 (33 files)
C:\Users\Morten\Desktop\E+\baseq3\map-cpm9.pk3 (10 files)
C:\Users\Morten\Desktop\E+\baseq3\map-cpm27.pk3 (95 files)
C:\Users\Morten\Desktop\E+\baseq3\map-cpm21.pk3 (93 files)
C:\Users\Morten\Desktop\E+\baseq3\map-cpm14.pk3 (86 files)
C:\Users\Morten\Desktop\E+\baseq3\map-clan_strike.pk3 (188 files)
C:\Users\Morten\Desktop\E+\baseq3\map-burning1.pk3 (8 files)
C:\Users\Morten\Desktop\E+\baseq3\map-7++.pk3 (7 files)
C:\Users\Morten\Desktop\E+\baseq3\map-6++.pk3 (9 files)
C:\Users\Morten\Desktop\E+\baseq3\lakerbot.pk3 (23 files)
C:\Users\Morten\Desktop\E+\baseq3\jugulatordm2v2.pk3 (51 files)
C:\Users\Morten\Desktop\E+\baseq3\cpm1a.pk3 (43 files)
C:\Users\Morten\Desktop\E+\baseq3\6+.pk3 (8 files)
C:\Users\Morten\Desktop\E+\baseq3\17+.pk3 (15 files)
C:\Users\Morten\Desktop\E+\baseq3\1++.pk3 (6 files)
C:\Users\Morten\Desktop\E+/baseq3
----------------------
13139 files in pk3 files
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...125 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8800 GT/PCI/SSE2
GL_VERSION: 3.0.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Forcing glFinish
Initializing Shaders
...loading 'scripts/server_default.shader'
...loading 'scripts/xp_gfx.shader'
...loading 'scripts/xp_skins.shader'
...loading 'scripts/xp_npm.shader'
...loading 'scripts/xp_chatbubble.shader'
...loading 'scripts/el_tele.shader'
...loading 'scripts/sky2.shader'
...loading 'scripts/sokar3dm5.shader'
...loading 'scripts/dust2b.shader'
...loading 'scripts/q3dm13+.shader'
...loading 'scripts/q3dm11+.shader'
...loading 'scripts/q3ctf3b.shader'
...loading 'scripts/flyingplutonians.shader'
...loading 'scripts/nunukciel04.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/overkill.shader'
...loading 'scripts/mkbase_trim.shader'
...loading 'scripts/mkbase_concrete.shader'
...loading 'scripts/mkbase_light.shader'
...loading 'scripts/mkbase_metal.shader'
...loading 'scripts/mkbase_sky.shader'
...loading 'scripts/q3dm14+.shader'
...loading 'scripts/poq3dm5.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/uvm.shader'
...loading 'scripts/mkexp.shader'
...loading 'scripts/mapel4b.shader'
...loading 'scripts/eraser_map3.shader'
...loading 'scripts/wdw3team1.shader'
...loading 'scripts/cpm27.shader'
...loading 'scripts/sweltdm4.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/alpha.shader'
...loading 'scripts/dc_mapobjects.shader'
...loading 'scripts/jax.shader'
...loading 'scripts/sof2_models.shader'
...loading 'scripts/grtrees.shader'
...loading 'scripts/sidrial_lloyd.shader'
...loading 'scripts/lava.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/slamp.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/jugulatordm2v2.shader'
...loading 'scripts/decker_sky.shader'
...loading 'scripts/decker_light.shader'
...loading 'scripts/decker_sfx.shader'
...loading 'scripts/decker_grates.shader'
...loading 'scripts/harlequin_sky.shader'
----- finished R_Init -----
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 696988 bytes of code
ui loaded in 2115424 bytes on the hunk
65 arenas parsed
35 bots parsed
execing q3config.cfg
r_intensity will be changed upon restarting.
r_mapOverBrightBits will be changed upon restarting.
r_displayRefresh will be changed upon restarting.
g_spSkill will be changed upon restarting.
r_customheight will be changed upon restarting.
r_customwidth will be changed upon restarting.
r_mode will be changed upon restarting.
r_stereo will be changed upon restarting.
r_picmip will be changed upon restarting.
r_ext_compressed_textures will be changed upon restarting.
in_mouse will be changed upon restarting.
com_hunkMegs will be changed upon restarting.
sv_maxclients will be changed upon restarting.
com_zoneMegs will be changed upon restarting.
Initializing DirectInput...
DirectInput initialized.
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
PunkBuster Client: PnkBstrB service installed and started successfully
]\r_custom
r_customwidth
r_customheight
r_customaspect
]\r_customheight
"r_customheight" is:"1024" default:"1024"
latched: "1200"
]\r_customheight 1050
r_customheight will be changed upon restarting.
]\vid_
vid_restart
vid_xpos
vid_ypos
]\vid_restart
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode -1: 1680 1050 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (1680x1050)
Initializing OpenGL driver
...getting DC: succeeded
...attempting to use stereo
...GLW_ChoosePFD( 32, 24, 0 )
...125 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (-1)
...setting mode -1: 1680 1050 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (1680x1050)
Initializing OpenGL driver
...getting DC: succeeded
...attempting to use stereo
...GLW_ChoosePFD( 16, 24, 0 )
...80 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
delete old packs
C:\Users\Morten\Desktop\E+\excessiveplus\zbeta5.pk3 (406 files)
C:\Users\Morten\Desktop\E+\excessiveplus\zbeta4.pk3 (406 files)
..GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
same as greengirl i would def go by updating video card drivers.
Remember that once you get the update file remove completely your older driver, restart computer and proceed with the installation of a new driver.
.: | h3ktor dice:
XD
phail ;_;
Shout 12:54:23
: Steff, traitor. That’s a valid message
: Enter a valid Message
: Me, lol
: hello!
: I hope you had a good reason to be absent. Get well soon, my friend.
: Impressive
: I am half Russian and half black. I'm black on the bottom half. Don't forget to lubricate your ass
: ok, bring it on analbolic hohol
: Come tomorrow to watch my battle with ShadyХУЙ at SexyFraggers 8 on central european, 22:00 Moscow time. He said he would win because he was a deft monkey. ХУЙ don't forget to put on makeup, I'll record us on video. You must be beautiful.
: broheim it is oke!!! I saw Moldova elections on the news, and referendum before that. HOPE life will get better (but nothing ever changes)
GLW_StartOpenGL() - could not load OpenGL subsystem