63Maxpackets
wrote:wrote:custom made tools ,scripts.did I miss something?
YES REAL LIFE .
HAHAHAHAHHA!
Look, i have always an average of 90 ping on rus, but sometimes for unknown reasons, my ping goes up and i noticed i hit a lot more. One day, it was even on 120 and i did a kill streak of 43, for the first and last time in my life. So, i think that an high ping could bring some advantage. Very low ping or very high ping get some benefits in my opinion. I remember, once i played vs you 1 vs 1 and u had a very high ping and i complained a lot ( like i do always i admit it) about your unlag shots ( some missing shots that were hitting me). Well, maybe you really have a bad connection and you are constricted to use this settings (in this case it's ok, it could not be a guilt), but if it's not like this, well, shame on you.
Happy New 2014
One thing i noticed is that when my ping goes up from 230ms to 330ms due to routing issues the game becomes a bit slower like better timing of shots or more time to see your enemy / plan your move . But it sure is painful to play at this ping but sooner or later the players start fragging me as usual despite my high ping .Similarly anyone's ping going up from what they have currently gives them a better game control irrespective if they are low pingers or high ones.
But this kind of rise in ping is due to routing problems and cannot be fixed instantly / cannot be created on command meaning its not in our control.
But i have heard that players can control their rise in ping through some tool.This being said i have come across players with 360 ms ping doing bfg and grenade jumps all around the server with the accuracy of someone at 30-50ms . Similarly their kill score too rises up pretty fast and in no time they are the top scorer of the team But players with much lower pings 100 -50 - 90.. are hard to catch if they are artificially increasing their ping.
The shots Delight was pointing out i have noticed too while spectating players with 300+ms but these people had real net problems (at-least some of them) and didn't use any tools to incr their pings...but still for other players as far as their using tools are concerned i am not 100% sure because I never keep track of players pings until and unless the change is their ping is too much and catches the eye.
The rail shots from these players always used to look a little away from the target making me wonder how is it possible because when i shoot an enemy i always shoot point blank at the target not beside /nearby him.But perhaps my point blank shots might appear nearby /beside the enemy according to the POV of the people spectating me (game physics maybe) .
(the knock back from grenade launcher and bfg were delayed due to which i donno which way i was getting knocked back lol causing me to get trapped in ambushes easily)
Hm well i tried
The only thing is that anyone getting a higher ping from what they usually have like for example from 50 ms rising to 100 or 230 rising to 300 they will see the game a bit delayed as is the usual theory which helps in timing shots better / dodging shots...atleast with me this was the case.Now whether the rise in ping of some player is result of bad net or due to some 3rd party tool we have no way of catching them or do we ?
happy new year
cheers
[quote=Skullheadq3
Ov3r:
First, one guy using it, will never gonna learn how to aim correctly
->
Funfact, Unlagged does exactly the opposite, you only hit if you aimed correctly.
Yes, you are right somehow, but for what i know, unlag allows the server to "remember" when enemy was when the high ping player shoted. Without unlag, when an high ping player shots, seing an enemy, the server compares the position of the enemy right now with the high ping player's shot; logically he has some delay that makes him missing. Otherwise, unlag allows an high ping player to hit someone that meanwhile has moved from that position, that's because the information the server remember, it has frozen at that moment. So, if the enemy has moved, he will be hitted, that's not so fair. That's why it seems high pingers's enemies have a larger hitbox. It is like if high pingers have a ping of 0. I remember this from old players explanation.
@Skull : No no no, I don't care about cl_maxpackets etc. ... of course it is annoying to see players always trying to use weird settings for nothing but this is not the problem. Besides this, my ping is modified with a software, not ingame. No serverside/clientside etc. ... due to recording : the view you are seeing is MY view, on MY screen, while I'M playing. And I'M really shooting BESIDES, near but BESIDES the enemy, or really far from the enemy.
Ur far from reality because noone here managed to bring up some evidence for that high ping advantage >_<
hurrenson: "This idiot is apparently not familiar with a rail/sniper style."