63Maxpackets
wrote:Fact is that 90ms because of cheap internet provider? C'mon Skull, in german in 2014?Connection from 2003 (or earlier) and never changed.
german internet is piece of shit.
Nice try for long writings, and thanks for the infos Skulla..
For this one
GMZ:
High ping and artificial high ping are ways too different.. when low pingers spec high pingers or watch MVDs of high pingers in general the delag system makes it look like if one could shoot anywhere near target.. however, high pingers see different than what MVD records or what low pingers see while specing..
->
try XP_delagdemo 0/1/Ping (Off/On with Autoping/Manual Setting)
Setting the value to ping number kind of help simulating it close to what was actual.. but not at all moments.. not precise and kind of greatly messy.. as comparing them to video would show how messy.. not to mention that with such high ping even monitor itself doesn't cast all the updates in game exactly as they were performed.. "from client side..!"
And for the rest of what you said..
PS:
if you guys think I prepared this for days or something, I do such
stuff on the fly and therefor take no warranty of the informations being
valid
!!!!
One simple note for what SHANKEY and OVER said, I wanted to respond earlier, but I guess I already explained that at my own thread, however as long as I am already writing here: at my side, I seen nothing other than the higher the ping the worse the game is and the more disadvantage I get.. and the lower the better..
The answer is within your hands already with regards to whether a high pinger gets advantage or not (who has worse connection and higher ping than I do? !!).. go watch the videos and demos I provided, use xp_delagdemo.. try 0/1/ping value.. etc and see by yourself..
and you use xp_delagweapons 0
My default value for xp_delagweapons in my config' is 15.
Shankey:
they will see the game a bit delayed as is the usual theory which helps in timing shots better
->
this is the only true advantage a high pinger can have, congratz. Since people see you late they also react late by exactly your Ping (if they have ping zero).
True and its easy when people move in groups or crowd around in a congested corridor like sitting ducks
Also i got one disadvantage At 300+ ms while playing vs players with 15 ms or 50 ms who move really fast like lightening with help of bfg and grenade jumps, its hard to shoot them in mid way of their jumps because of their low ping its like they come and shoot you and instantly take cover and you won't know where the shot came from xD
Btw what the snaps and cl_maxpackets of QL use ?
Here my pov on subject and why i think there unsyncing
when everyone use different snaps or cl_maxpackets
lets say the server do 30 frame per sec
that's mean
it calc like this
0.0333 sec
0.0666 sec
0.0999 sec
0.1333 sec
and so on
and there no way he can sync it self to my packets sending or anyone else or everyone together
so if u send packet and its arrive at 0.0444 lets say so the calc of 0.0333 is already made
its mean my packet will wait for next calc
so thats why the higher packets and snaps or [same snaps for all] is the best
my next packet will create sooner when i use higher snaps or packets
and will calc at the server much sooner
and also avoiding frame drop
this effect mostly the other players
when i see someone with snaps 30 or 63maxpacket
i see less frames and sometime its move so fast and never been between
even i calc to my self the speed of movement i will miss 100% cos he never been between server just jump him off to someplace else cos lower snaps
so the chance to loss frame is higher cos no-one have great connection
the more snaps u send to server the more chance to sync better with the calc server
the less snaps u send the more chance to loss packet or packet get delay in delivery and make it more effective on gameplay
packet delayed 1/30 sec with snaps 30 -> more time i wont know where u are
packet delayed 1/40 sec with snaps 40 -> less time i wont know where u are -> less effect on the gameplay
there connections that need to use lower setting cos their line cant handle it or make the packet delayed more then
usual so there no point for this
I will try to give example to how i think of it
talking in the phone
if it make 30 snaps each snap will have more information
then 40 clacs system
each of the system send same amount of data to server
but if i miss data at 30 snaps system it will have more info
that's mean the person that hear me have a more chance to misunderstand/hear me
that's one problem the system can do
another problem is the lag
like in TV news when ppls on satellite need to wait a same time to voice to come in
that's happened a lot when packet is delay with lower setting
udp packets get delayed or get less priority in routers around the world
server get more snaps then it can calcs it make that delayed/drop-packet proof
also packets that send the server based on them[snaps] the more server get the more i see clearly the player
connetion today is mostly shared with familty or neighborhood [like cable connection]
there always delays here there and server ... when they come together its makes it unplayable
in the fiber age and router with 1T iops is lagfree
and you use xp_delagweapons 0
hurrenson: "This idiot is apparently not familiar with a rail/sniper style."