Additions of advance Model options
2. March 2011 - 3:55
Not sure if you can look at how eFreeze mod does theirs, something along those lines.
For what this mod can do at the moment, the model section needs some updating.
2. March 2011 - 8:43
#1
Re: Additions of advance Model options
I guess the mod wouldn’t be serverside only anymore?
2. March 2011 - 12:25
#2
Re: Additions of advance Model options
yeee some biger enemymodel than tankjr would be useful
6. March 2011 - 1:30
#3
Re: Additions of advance Model options
Can you give more detail what "advance Model options" means?
6. March 2011 - 18:01
#5
Re: Additions of advance Model options
wouldn't recommend to allow enemyheadmodels.
6. March 2011 - 18:12
#6
Re: Additions of advance Model options
wrote:
wouldn't recommend to allow enemyheadmodels.
Can you elaborate the reason?
6. March 2011 - 18:34
#7
6. March 2011 - 20:48
#8
Re: Additions of advance Model options
True, thanks.
But I guess for clan wars/pro matches PB rules could be used to limit this, if a clan demands it.
6. March 2011 - 22:09
#9
7. March 2011 - 11:19
#10
Re: Additions of advance Model options
JO.ohnny wrote:
what is a command for enemymodel head ?
there isnt any, he used cg_model / cg_headmodel then other view on himself to show what he showed us
but its suggested to make it
nothing too crazy, just like enemy model heads..
example, right now it is
xp_enemyModel "bone/xp"
xp_enemyColors "22221"
example, of what i mean
xp_enemy_Model "bones/xp"
xp_enemy_headModel "keel/xp"
xp_enemyColors "22221
--
cvars to change team model and model heads..
example, right now you have to use
model "doom/xp"
xp_colors "77771"
cg_forceSkin "1"
cg_forceModel "1"
example, of what i mean
xp_team_Model "bones/xp"
xp_team_headModel "uriel/xp"
xp_teamyColors "77771
thanks -dis