Crazy lagometer
Hey guys. I have huge problems with Quake 3. Long story short :
1. I formatted my pc a week ago, installed same Win7 copy as before, installed software etc.
2. Run Quake 3 from my D: partition which was unchanged during the format, and Quake run without even installing it, just run from the copy which was installed before the format.
3. Awful lags, crazy lagometer. I turned off bit-defender, even put my Q3 folder in exceptions, no change.
4. I installed fresh copy of Quake 3, just copied my cfg files and maps from the old one, run it and same stuff again.
I changed my wifi password, I called my ISP - no issues detected but still they changed the gate, I cut my laptop off the home network - no changes, still the same.
My hardware is all fine. Other games run smoothly.
I have no idea what to do
This is what it looks like :
Edit: Few more pictures of my lagometer:
http://www.photobox.co.uk/my/photo/full?photo_id=2542722729
http://www.photobox.co.uk/my/photo/full?photo_id=2542721317
And another video, bit longer:
check config
com_maxfps 125 ?
cl_maxpackets 125 ?
snaps 40 ?
rate 25000 ?
exit all programs that access internet.
exit all other clients (smartphone, tablets etc) out of your internet.
press winkey+r (run) -> cmd -> ping google.com -t
analyse if the results are stable.
if not -> open a cmd window -> tracert google.com
get the first IP address and do a ping firstip -t
check if that is stable, otherwise continue on the route.
Stop seeding /downloading torrents
...
get the first IP address and do a ping firstip -t
check if that is stable, otherwise continue on the route.
hmmm ))
there is the following command for this, xD:
C:\>pathping /? Usage: pathping [-g host-list] [-h maximum_hops] [-i address] [-n] [-p period] [-q num_queries] [-w timeout] [-P] [-R] [-T] [-4] [-6] target_name Options: -g host-list Loose source route along host-list. -h maximum_hops Maximum number of hops to search for target. -i address Use the specified source address. -n Do not resolve addresses to hostnames. -p period Wait period milliseconds between pings. -q num_queries Number of queries per hop. -w timeout Wait timeout milliseconds for each reply. -P Test for RSVP PATH connectivity. -R Test if each hop is RSVP aware. -T Test connectivity to each hop with Layer-2 priority tags. -4 Force using IPv4. -6 Force using IPv6.
... no improvement. So that isn't the problem.
You might warp if you play with wireless connection; have background services generating network traffic - eg. torrents, inbrowser chats/shouts/web UIs, windows update /any other update; share internet with someone and they're browsing/downloading/torrenting; just have crappy connection/ISP; have bad net settings (dont be lazy - backup/moveout current cfg and run empty to generate from a scratch); try to run another q3-engine based game as per they have different network code to compare; etc etc etc
p.s. Suddenly remembered one interesting thing: if you have an ATI card - try to kill/unload CCC dotnet based control panel together with parent process (use this tool https://technet.microsoft.com/en-us/sysinternals/bb896653) and also change to r_finish "0"
inside q3config
Hey, I ain't joking but you should've check if someone is not stealing your internet. The lagometer goes as crazy as if you'd be uploading something heavy on the internet. Seriously, my friend has had this issue, neighbour has cracked his WEP key and was downloading things really bad
exit all programs that access internet.
exit all other clients (smartphone, tablets etc) out of your internet.
press winkey+r (run) -> cmd -> ping google.com -t
analyse if the results are stable.
if not -> open a cmd window -> tracert google.com
get the first IP address and do a ping firstip -t
check if that is stable, otherwise continue on the route.
In his case he have a router, so first IP will be his router - pointless test.
I will sugest to test with this soft http://winmtr.net/download-winmtr/ , for host enter IP of the server you play, also from options set ping size from minimum 1500 bytes (this is the normal size of IP packet) , you can increase it up to 65535 but not every host will respond to it. Then you can see if there are packet loss and where. This is better test.
Btw Q3 uses UDP, not ICMP or TCP, but i don't know for now how to test UDP conectivity.
In his case he have a router, so first IP will be his router - pointless test.
Back to schoolbench for you sir.
@greengirl - pathping is a good idea, however i don't think it brings us any further.
However if he says its stable at 33ms, I don't think someone is causing him extra traffic.
Also ping uses udp like q3 does.
so how about u do ping serverip -t and connect to the server and compare the shown ms with the lag?
wrote:
In his case he have a router, so first IP will be his router - pointless test.
Back to schoolbench for you sir.
@greengirl - pathping is a good idea, however i don't think it brings us any further.
However if he says its stable at 33ms, I don't think someone is causing him extra traffic.
Also ping uses udp like q3 does.so how about u do ping serverip -t and connect to the server and compare the shown ms with the lag?
Check again? what internet protocol use ping?
Also normal ping with 32 bytes could not give lost packets, but larger can give it if they exists.
Don't bully Schoool , i expect Johnin test results.
1. Q3Fan, no changes have been made in my cfg or any other file, so yes, all those settings are as they were prior to the format, so they're ok.
2. Skull, the results are stabile, all responds are around 33ms, varying +/- 2.
Oh, meanwhile, I did another thing. Since prior to the format I used Avast and now I installed Bit Defender Total security 2015, I suspected that it might be causing the problems. I put my whole Q3 folder in firewall exceptions - no improvement. I temporary disabled my antivirus - no improvement. At the end I deleted the whole AV - no improvement. So that isn't the problem.
"...War brings death... and wounds and pain to both sides... there's nothing harder to accept than the deaths of those you love... so you believe... they could never die... especially those who haven't known war... you try to find meaning in death... but... there's only pain... and hatred... that you don't know what to do with...dying like trash... neverending hatred... pain that never heals... that.. is war..." N.