e6.cfg v2.0 - a change for the excessive side?
i do feel sorry for the e5r players a bit cos they think they can't live without rail... but i think they should at least try the config cause i know they do have skills... look at ktr, they started as a rail whores, but they tried it and trained, and have become just as good, if not better, at e6 than some e6 clans.
Imo there is easy way to solve this waer about RAIL.
For sure this new rail in e6b isn't nice. I wish this config could to stick all clans inside. For this we need rail. Nobody says that it must be insta , but reload like in e5r or vq3 and lil stronger damage.
For all players it could be nothing bad cuz same like e5/e6ppl need learn rail that e5r/plus ppl need learn mg for example. There could be balance between this two sides and than we could make community bigger and stronger.
I hope there will be somebody who will try to make fun for all.
I'm already enjoy e6 but still missing railzor
...For all players it could be nothing bad cuz same like e5/e6ppl need learn rail that e5r/plus ppl need learn mg for example...
then i go play insta
rail should stay as a fun weap imo
350dmg will fun for all
wrote:350dmg will fun for alldone
Yeah u rox ! :salute: :joker:
how many rail shots? need to test the new version
i swear on EXv004 & EXv005 cfg, try it out
after 3 shots you gotta change and wait for recharging actually...
Is this good idea? I mean 3 shots is not much looking after other weapons also if it isn't insta rail.
yes, removed on todays' update
n1
*updated*
- g_speed back to 400 (410 did not suit)
- bfg dmg reduced to 135 (was too strong)
- test for moderate rail (303 dmg, low ammo)
- decreased gaunt speed a bit (10% more was quite a lot, now 8%)
!!newest e6 (E+1.04)!!
e6 (E+1.03)