Excessive Plus v2.0a

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¯¯SFC¯¯*NEY
Neytrino's picture
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Joined: Jun 2008
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Re: spectator players in e+
ney wrote:

The player in spectator in a mod e+ can overcome a barrier clips, and in quake 3 arena - cannot. In e+ the player being in spec sees that that did not intend for players. After all on a card specially делатся about restriction clips that players did not see that that is not necessary. Otherwise it can be used for helps to other players.

Whether there is a command limiting the player in spectator in area clips?

I mean - do for the players are in a spectator value xp_solids = 0, as for the players.

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AGILE
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Joined: Oct 2007
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Re: Excessive Plus v2.0a bug

I found a bug in e+ mod, the command xp_drawNotify
add: xp_drawNotify bitmask
-1 use old (engine) notify0 disabled1 draw chat2 draw frags4 draw killstreaks8 everything else
default is 15 (show all),

I want to disable "draw frags", I set it to 13 (8+4+1) and frag messages still showing...pls fix it!

F1

oldskool'hammer
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Joined: Jan 2008
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Re: Excessive Plus v2.0a bug

borg servers are upgraded to now to the newest 2.0a version ! thanks beast for all u did for us ! 

outofhere!
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Joined: Mar 2008
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Re: Excessive Plus v2.0a

yo beast .. i noticed now on wars that i have follow problems....in actually last update.

examble 1.

iam before in blue team and via rcon i make follow cmd: / rcon map_restart
then i cant play in blue team anymore , i can only spec another teammates but iam visible unfreeze on scoreboard , then i wait 1 min and type tab and attack button on mouse and then i need to wait and then some times ago all are ok ... then stays 2: 0 and mins was played 4 vs 3 because of that ...

do u need moere infos from me?

examble 2 .

scoreboard bug.

sometimes when i type ingame tab button to see the scoreboard then stays the scoreboard on monitor and dont go away i need to type 3 or 4 times tab button and all are ok ...

so when u need more infos no problem i dont know if u know that and its weird to fix! ? pls give here an answere! thx

regards asphyx

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GE
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Joined: Nov 2008
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Re: Excessive Plus v2.0a

to your example 1: U are in "spectator mode". U have only to press 1 or 2 times enter and if u see "Free Fly", then klick fire. Thats all

outofhere!
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Joined: Mar 2008
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Re: Excessive Plus v2.0a

yes i know that i press it ... but for me its a bug.. when u give via rcon cmd: map _restart the other can play but the admin need to press it weird thing....

i think it seems we need a update why only the admin goes after map_restart in spec mode and is visible in scoreboard and the other not.-....??????

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WASP*KILLER
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Re: Excessive Plus v2.0a
=ANU815= wrote:

Hi,

from killers post i get, that openarena uses ioquake3 engine ? Is he doesn't mistaking ? Does inst openarena engine different from io?

Cause using only ioquake3 engine + q3files, + e+2aopenarena - is bad idea as i understanding now.

Nomad,

Just noticed your comment.  OpenArena uses the ioQuake3 (ioq3) engine.  There is no doubt about that.

With the exception of Xreal, which is a fork of the ioq3 engine no other company or group really wants to spend all those (paid or unpaid) man-hours to revamp the Q3 Engine.  ioq3 has been around almost 5 years.  It easily outclasses the Q3 1.32c engine on performance, visuals, netcode, and capability.

Besides OpenArena,  games like Urban Terror, World of Padman, Tremulous, Space Trader, and Smokin' Guns all use the ioq3 engine.

AlexDaLarge
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Joined: Mar 2008
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Re: Excessive Plus v2.0a

Ruined the game I think.. 

More about you and less about the game yes?

Destroyed the game with your shit MOD I think. 

Anytime on vanilla ;] 

AlexDaLarge
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Joined: Mar 2008
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Re: Excessive Plus v2.0a

Anyone remember Rail Fudge Packers? Or Super Keff?

B4 this MOD,  Rail on a stick, old skool ;] 

lagstard
Developer (retired)
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Joined: Jan 2008
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Re: Excessive Plus v2.0a

Another server update. Changes:

-chg: updated ipdb
-add: if-else constructs to crontab
-fix: bug in rotation parsing
-chg: xp_activeClients ignores spectators
-add: Shooting weapon times. won't be predicted properly on the client until next release
-fix: preserve referee and speconly status across gametype changes
-fix: xp_inactivitySpectator and g_inactivity on ftag and ca gametypes
-chg: dmFlags cvar removed
-fix: team overlay when spectating and mvd
-fix: serverinfo lagging
-fix: player with id 0 disappears for a single server frame on thaws
-chg: improved accuracy of floating point operations on i386 binary (requires pentium4 cpu or higher to run)

xp-2.0a-server-update.zip - (Q3A only, for OA updated main package)

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