Importing Quake LIve Maps / Editing Quake Live Maps
Ok, thx for your replies.
for the warehouse map, it only crash with cpma. I've just tried to load it under e+ and it works. It's maybe related to my config. I'm moving to e+ for our dedicated server.
Just a suggestion : I've put /textures/ad_content separate from ql-textures.pk3 so i'ts easier to customize it with a server/clan infos.
What error is referred whilst the game crashes?
well, I've no explicit error ...I've tried with both quake3.exe (client and dedicated server) and ioquake3.x86.exe / ioq3ded.x86.exe with those command line :
server : ioq3ded.x86.exe +set dedicated 1 +set com_hunkmegs 128 +set fs_game cpma +set vm_game 2 +exec server_XXXX.cfg
client : ioquake3.x86.exe +set com_hunkmegs 128 +set fs_game cpma +exec lvr.cfg +connect XX.XX.XX.XX
when I change map to warehouse, the client disconnect from the serveur without any error message (back to main menu screen). Nothing in games.log either
And what's about running the map through the main menu?
Good idea ! I've made several test starting cpma client and choose pratice with differents modes :
- In tournament, HM, TDM, FT modes, map loads and run fine with bots.
- In FFA, map loads if I choose no bots, and hangs if I try with some bots !
As it crash with the client, I can copy to clipboard the log. See attached file. These are some errors at the end.
I found the error "bot library used before being setup" to be common for ioquake. Maybe will google help you?
On my birthday the QLPP18 was released. Who could send me its 4 new premium maps for my adapting them for original Quake III Arena?
Thank you, I'm going to adapt them as soon as possible.
As I promised I'm presenting QLPP18 adapted maps.
http://www.excessiveplus.net/forums/thread/quake-live-maps-no-comments-here