Importing Quake LIve Maps / Editing Quake Live Maps

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(*WASP*ROTO)
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

Thanks, V. Happy I noticed Delirium has missing textures (3) near the MH, and also no bot support.

Everything else works great, and plays better than in QL. Nice work as always.

Included screenshot.

http://s7.postimg.org/fiqvxobrf/shot0372.jpg

V1979
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

Everything seemed to be OK. I'm going verify textures and shaders when I'm at home. Concerning delirium.aas file, it couldn't be made because a part of the map is out of working field (as well as some other maps). I'm going to find solution of this problem.

V1979
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

"Delirium" map seems to be made by a strange person:
1. As I wrote, a part of the map is out of working field, so I didn't succeed in creating delirium.aas to play with bots.
2. I haven't found glass02_solid.tga or glass02_solid.jpg or a shader "textures/base_wall/glass02_solid" in the *.shader files. So I just can suggest you using this attached file.

(*WASP*ROTO)
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

Thanks for the update. Happy

id1991620
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

Shader textures/base_wall/glass02_solid in file bst_tech.shader. Aas file is generated normally.

V1979
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

In what *.pk3 was bst_tech.shader with textures/base_wall/glass02_solid supplied?And could you publish this shader here?

=ANU815=
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

nice job, willing to test them sooner or later

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id1991620
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Re: Importing Quake LIve Maps / Editing Quake Live Maps
V1979 wrote:

In what *.pk3 was bst_tech.shader with textures/base_wall/glass02_solid supplied?And could you publish this shader here?

bst_tech.shader in pak01.pk3

V1979
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

Really! I almost guessed the content of the shader except "surfaceparm trans" but it seems not to matter in these circumstances.

V1979
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

I found a new 2012's version of bspc.exe in my GTKRadiant's folder and replaced my older 2000's one that I had used earlier. So then I succeeded in creating *.aas files to some adapted QL maps that I had released without *.aas files.