Just Wondering...
The Nexus config on my server does not allow fast weapon switch.
Misc {
Unlagged: 1;
Physics: 2;
Solids: 1;
Default Weapon: 0;
Start Weapons: 347;
Start Powerups: 30;
Weapons: 0;
Items: 781;
Ammos: 0;
Powerups: 63;
Switch Time: -2;
Spawn Protection: 0;
Destroyable Missiles: 1;
Inactivity Spectator: 180;
Teleport Missiles: 1;
Multi Jumps:7;
pure: 0;
DM Flags: 0;
Gib: 1;
Corpse Time: 0;
Respawn Time: 600;
Chat Protection: 5;
Mute Spectators: 0;
Haste Factor: 1.3;
Regen Factor: 50;
Battlesuit Factor: 0.5;
Health: 666;
Health Soft Limit: 0;
Health Hard Limit: 0;
Health Regen: 200;
Health Regen Amount: 1;
Armor: 42;
Armor Soft Limit: 0;
Armor Hard Limit: 0;
Armor Regen: 0;
Armor Regen Amount: 0;
Armor System {
System: 0;
Green Limit: 100;
Yellow Limit: 150;
Red Limit: 200;
Green Quality: 0.5;
Yellow Quality: 0.66;
Red Quality: 0.75;
}
Anti Camp {
Time: 19;
Radius: 240;
Damage: 295;
}
Machinegun {
Ammo: 500;
Cycle: 50;
Damage: 20;
Splash Damage: 10;
Regen: 200;
Radius: 0;
Knockback: 20;
Spread: 200;
Radial: 1;
Bounce: 0;
Sky: 0;
Weight: 1.0;
Self Damage: 0;
}
Shotgun {
Ammo: 50;
Cycle: 700;
Damage: 85;
Splash Damage: 50;
Regen: 2000;
Radius: 0;
Knockback: 0;
Range: 408;
Spread: 700;
Radial: 0;
Style: 1;
Bounce: 2;
Gravity: 0;
Sky: 0;
Weight: 1.0;
Self Damage: 0;
}
Grenade Launcher {
Ammo: 50;
Cycle: 800;
Damage: 700;
Splash Damage: 450;
Speed: 700;
Regen: 1600;
Radius: 200;
Knockback: 0;
Style: 1;
Bounce: 2;
Gravity: 1;
Time to Live: 1000;
Sky: 0;
Weight: 1.0;
Self: 0;
}
Rocket Launcher {
Ammo: 100;
Cycle: 700;
Damage: 800;
Splash Damage: 500;
Speed: 900;
Regen: 1000;
Radius: 120;
Knockback: 200;
Style: 0;
Bounce: 0;
Gravity: 0;
Homing Factor: 0.9;
Time to Live: 15000;
Sky: 1;
Weight: 1.0;
Self Damage: 0;
}
Lightning Gun {
Ammo: 200;
Cycle: 200;
Damage: 90;
Splash Damage: 50;
Regen: 400;
Radius: 75;
Knockback: 365;
Range: 368;
Style: 1;
Bounce: 0;
Sky: 1;
Weight: 1.0;
Self Damage: 0;
}
Railgun {
Ammo: 200;
Cycle: 1000;
Damage: 975;
Splash Damage: 0;
Regen: 2300;
Radius: 150;
Knockback: 180;
Bounce: 0;
Sky: 0;
Weight: 0;
Self Damage: 0;
}
Plasma Gun {
Ammo: 100;
Cycle: 900;
Damage: 560;
Splash Damage: 365;
Speed: 2000;
Regen: 2900;
Radius: 40;
Knockback: 150;
Style: 1;
Bounce: 2;
Gravity: 0;
Time to Live: 10000;
Spread: 300;
Sky: 0;
Weight: 1.0;
Self Damage: 0;
}
BFG {
Ammo: 60;
Cycle: 1000;
Damage: 695;
Splash Damage: 600;
Speed: 2000;
Regen: 3200;
Radius: 80;
Knockback: 190;
Style: 1;
Bounce: 0;
Gravity: 0;
Time to Live: 10000;
Sky: 1;
Weight: 1.0;
Self Damage: 0;
}
}
Items {
Shootable: 1;
Replace {
item_armor_shard: "";
item_armor_combat: "";
item_armor_body: "holdable_teleporter";
item_health_small: "";
item_health: "";
item_health_large: "";
item_health_mega: "item_regen";
item_quad: "item_enviro";
item_enviro: "";
item_haste: "";
item_invis: "item_enviro";
item_regen: "";
item_flight: "item_enviro";
weapon_gauntlet: "";
weapon_machinegun: "";
weapon_shotgun: "";
weapon_grenadelauncher: "";
weapon_rocketlauncher: "";
weapon_lightning: "";
weapon_railgun: "";
weapon_plasmagun: "";
weapon_bfg: "";
ammo_bullets: "";
ammo_shells: "";
ammo_grenades: "";
ammo_rockets: "";
ammo_lightning: "";
ammo_slugs: "";
ammo_cells: "";
ammo_bfg: "";
holdable_teleporter: "";
holdable_medkit: "holdable_teleporter";
team_CTF_redflag: "";
team_CTF_blueflag: "";
}
Respawn {
item_armor_shard: 25;
item_armor_combat: 25;
item_armor_body: 25;
item_health_small: 35;
item_health: 35;
item_health_large: 35;
item_health_mega: 35;
item_quad: 120;
item_enviro: 120;
item_haste: 120;
item_invis: 120;
item_regen: 120;
item_flight: 120;
weapon_gauntlet: 5;
weapon_machinegun: 5;
weapon_shotgun: 5;
weapon_grenadelauncher: 5;
weapon_rocketlauncher: 5;
weapon_lightning: 5;
weapon_railgun: 5;
weapon_plasmagun: 5;
weapon_bfg: 5;
ammo_bullets: 40;
ammo_shells: 40;
ammo_grenades: 40;
ammo_rockets: 40;
ammo_lightning: 40;
ammo_slugs: 40;
ammo_cells: 40;
ammo_bfg: 40;
holdable_teleporter: 60;
holdable_medkit: 60;
// special case, this is the return time when dropped
// unfair? no, we use max(redflag, blueflag)
team_CTF_redflag: 50;
team_CTF_blueflag: 50;
}
Amount {
item_armor_shard: 25;
item_armor_combat: 100;
item_armor_body: 200;
item_health_small: 50;
item_health: 100;
item_health_large: 200;
item_health_mega: 420;
item_quad: 22;
item_enviro: 15;
item_haste: 28;
item_invis: 7;
item_regen: 6;
item_flight: 79;
weapon_machinegun: 40;
weapon_shotgun: 10;
weapon_grenadelauncher: 10;
weapon_rocketlauncher: 10;
weapon_lightning: 100;
weapon_railgun: 10;
weapon_plasmagun: 50;
weapon_bfg: 20;
ammo_bullets: 50;
ammo_shells: 10;
ammo_grenades: 5;
ammo_rockets: 5;
ammo_lightning: 60;
ammo_slugs: 10;
ammo_cells: 30;
ammo_bfg: 15;
}
}
what bit stops the bug nexus?
Damn you called me out, not sure which part does it, lol.
that would be the
Switch Time: -2;
part.
hmmm can you change the switch time with rcon?
1337 dont cross the line
balance on it if u want but dont cross it
Dude read his replies since first post he picked on me, I never cross the line and you can check my previous posts to prove that, but this guy crossed it first and there's when I get started, it isn't against you and wasn't even personal on first place but he decided to make it personal so as far as it goes for me he can go fuck himself, if he shows some respect I'm respectful too, cause I never mess with anyone i without a reason.
so, if switchtime says how to switch
than it is no bug, than it is allowed, than it is thing of serveradmin to alow it or not and if admin alow it, nobody have to cry others a river....
:roll:
hmm I am awake and I just put server up, switch time is now 0, fast switch not working.
Could it be the limited weapons?(no lighning g un, no plasma)
i played a little on your server nexus and your cfg has a huge problem, the delay between switching/firing guns is huge...makes it almost unplayable. Yes, u stopped the bypassing but the cost is too high
what bit stops the bug nexus?