Just Wondering...

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nexus's picture
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Joined: Sep 2004
Posts:
Just Wondering...

The Nexus config on my server does not allow fast weapon switch.
Misc {
Unlagged: 1;
Physics: 2;
Solids: 1;
Default Weapon: 0;
Start Weapons: 347;
Start Powerups: 30;
Weapons: 0;
Items: 781;
Ammos: 0;
Powerups: 63;

Switch Time: -2;
Spawn Protection: 0;
Destroyable Missiles: 1;
Inactivity Spectator: 180;
Teleport Missiles: 1;
Multi Jumps:7;
pure: 0;
DM Flags: 0;
Gib: 1;
Corpse Time: 0;
Respawn Time: 600;
Chat Protection: 5;
Mute Spectators: 0;
Haste Factor: 1.3;
Regen Factor: 50;
Battlesuit Factor: 0.5;

Health: 666;
Health Soft Limit: 0;
Health Hard Limit: 0;
Health Regen: 200;
Health Regen Amount: 1;

Armor: 42;
Armor Soft Limit: 0;
Armor Hard Limit: 0;
Armor Regen: 0;
Armor Regen Amount: 0;

Armor System {
System: 0;

Green Limit: 100;
Yellow Limit: 150;
Red Limit: 200;

Green Quality: 0.5;
Yellow Quality: 0.66;
Red Quality: 0.75;
}

Anti Camp {
Time: 19;
Radius: 240;
Damage: 295;
}
Machinegun {
Ammo: 500;
Cycle: 50;
Damage: 20;
Splash Damage: 10;
Regen: 200;
Radius: 0;
Knockback: 20;
Spread: 200;
Radial: 1;
Bounce: 0;
Sky: 0;
Weight: 1.0;
Self Damage: 0;
}

Shotgun {
Ammo: 50;
Cycle: 700;
Damage: 85;
Splash Damage: 50;
Regen: 2000;
Radius: 0;
Knockback: 0;
Range: 408;
Spread: 700;
Radial: 0;
Style: 1;
Bounce: 2;
Gravity: 0;
Sky: 0;
Weight: 1.0;
Self Damage: 0;
}

Grenade Launcher {
Ammo: 50;
Cycle: 800;
Damage: 700;
Splash Damage: 450;
Speed: 700;
Regen: 1600;
Radius: 200;
Knockback: 0;
Style: 1;
Bounce: 2;
Gravity: 1;
Time to Live: 1000;
Sky: 0;
Weight: 1.0;
Self: 0;
}

Rocket Launcher {
Ammo: 100;
Cycle: 700;
Damage: 800;
Splash Damage: 500;
Speed: 900;
Regen: 1000;
Radius: 120;
Knockback: 200;
Style: 0;
Bounce: 0;
Gravity: 0;
Homing Factor: 0.9;
Time to Live: 15000;
Sky: 1;
Weight: 1.0;
Self Damage: 0;
}

Lightning Gun {
Ammo: 200;
Cycle: 200;
Damage: 90;
Splash Damage: 50;
Regen: 400;
Radius: 75;
Knockback: 365;
Range: 368;
Style: 1;
Bounce: 0;
Sky: 1;
Weight: 1.0;
Self Damage: 0;
}

Railgun {
Ammo: 200;
Cycle: 1000;
Damage: 975;
Splash Damage: 0;
Regen: 2300;
Radius: 150;
Knockback: 180;
Bounce: 0;
Sky: 0;
Weight: 0;
Self Damage: 0;
}

Plasma Gun {
Ammo: 100;
Cycle: 900;
Damage: 560;
Splash Damage: 365;
Speed: 2000;
Regen: 2900;
Radius: 40;
Knockback: 150;
Style: 1;
Bounce: 2;
Gravity: 0;
Time to Live: 10000;
Spread: 300;
Sky: 0;
Weight: 1.0;
Self Damage: 0;
}

BFG {
Ammo: 60;
Cycle: 1000;
Damage: 695;
Splash Damage: 600;
Speed: 2000;
Regen: 3200;
Radius: 80;
Knockback: 190;
Style: 1;
Bounce: 0;
Gravity: 0;
Time to Live: 10000;
Sky: 1;
Weight: 1.0;
Self Damage: 0;
}

}

Items {
Shootable: 1;

Replace {
item_armor_shard: "";
item_armor_combat: "";
item_armor_body: "holdable_teleporter";
item_health_small: "";
item_health: "";
item_health_large: "";
item_health_mega: "item_regen";

item_quad: "item_enviro";
item_enviro: "";
item_haste: "";
item_invis: "item_enviro";
item_regen: "";
item_flight: "item_enviro";

weapon_gauntlet: "";
weapon_machinegun: "";
weapon_shotgun: "";
weapon_grenadelauncher: "";
weapon_rocketlauncher: "";
weapon_lightning: "";
weapon_railgun: "";
weapon_plasmagun: "";
weapon_bfg: "";

ammo_bullets: "";
ammo_shells: "";
ammo_grenades: "";
ammo_rockets: "";
ammo_lightning: "";
ammo_slugs: "";
ammo_cells: "";
ammo_bfg: "";

holdable_teleporter: "";
holdable_medkit: "holdable_teleporter";

team_CTF_redflag: "";
team_CTF_blueflag: "";
}

Respawn {
item_armor_shard: 25;
item_armor_combat: 25;
item_armor_body: 25;
item_health_small: 35;
item_health: 35;
item_health_large: 35;
item_health_mega: 35;

item_quad: 120;
item_enviro: 120;
item_haste: 120;
item_invis: 120;
item_regen: 120;
item_flight: 120;

weapon_gauntlet: 5;
weapon_machinegun: 5;
weapon_shotgun: 5;
weapon_grenadelauncher: 5;
weapon_rocketlauncher: 5;
weapon_lightning: 5;
weapon_railgun: 5;
weapon_plasmagun: 5;
weapon_bfg: 5;

ammo_bullets: 40;
ammo_shells: 40;
ammo_grenades: 40;
ammo_rockets: 40;
ammo_lightning: 40;
ammo_slugs: 40;
ammo_cells: 40;
ammo_bfg: 40;

holdable_teleporter: 60;
holdable_medkit: 60;

// special case, this is the return time when dropped
// unfair? no, we use max(redflag, blueflag)
team_CTF_redflag: 50;
team_CTF_blueflag: 50;
}

Amount {
item_armor_shard: 25;
item_armor_combat: 100;
item_armor_body: 200;
item_health_small: 50;
item_health: 100;
item_health_large: 200;
item_health_mega: 420;

item_quad: 22;
item_enviro: 15;
item_haste: 28;
item_invis: 7;
item_regen: 6;
item_flight: 79;

weapon_machinegun: 40;
weapon_shotgun: 10;
weapon_grenadelauncher: 10;
weapon_rocketlauncher: 10;
weapon_lightning: 100;
weapon_railgun: 10;
weapon_plasmagun: 50;
weapon_bfg: 20;

ammo_bullets: 50;
ammo_shells: 10;
ammo_grenades: 5;
ammo_rockets: 5;
ammo_lightning: 60;
ammo_slugs: 10;
ammo_cells: 30;
ammo_bfg: 15;
}
}

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EVOL.WAX
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Joined: Jun 2004
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Just Wondering...

what bit stops the bug nexus?

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nexus's picture
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Joined: Sep 2004
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Just Wondering...
EVOL.WAX wrote:

what bit stops the bug nexus?

Damn you called me out, not sure which part does it, lol. Winking

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NINJA |¯?¯OLDVAMP¯?¯|
OldVamp's picture
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Joined: Jan 2005
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Just Wondering...

that would be the
Switch Time: -2;
part. Winking Don&#039;&#039;t tell anyone

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nexus's picture
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Joined: Sep 2004
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Just Wondering...

hmmm can you change the switch time with rcon?

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1337W4R3Z )NWC(
1337w4r3z's picture
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Joined: Nov 2004
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MX Mexico
Just Wondering...
. wrote:

1337 dont cross the line

balance on it if u want but dont cross it

Dude read his replies since first post he picked on me, I never cross the line and you can check my previous posts to prove that, but this guy crossed it first and there's when I get started, it isn't against you and wasn't even personal on first place but he decided to make it personal so as far as it goes for me he can go fuck himself, if he shows some respect I'm respectful too, cause I never mess with anyone i without a reason.

mow Q [EN]
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Joined: Nov 2003
Posts:
Just Wondering...

so, if switchtime says how to switch

than it is no bug, than it is allowed, than it is thing of serveradmin to alow it or not and if admin alow it, nobody have to cry others a river....

:roll:

EVOL.WAX
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Joined: Jun 2004
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Just Wondering...

The whole point is that what ever the swichtime is set to, the bug bypasses it that is the problem, so as far as i can see nexus you cfg bug proof.... if I’m wrong i would be more than happy !!

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nexus's picture
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Joined: Sep 2004
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Just Wondering...

hmm I am awake and I just put server up, switch time is now 0, fast switch not working. Shock
Could it be the limited weapons?(no lighning g un, no plasma)

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kek
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Joined: Apr 2005
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Just Wondering...

i played a little on your server nexus and your cfg has a huge problem, the delay between switching/firing guns is huge...makes it almost unplayable. Yes, u stopped the bypassing but the cost is too high Sad