.: m0ve weapon config - mkVI:.
anticampprotection.
i did start q3 with singleplayer.bat, /map q3dm17 /gametype 3, /addbot xaero
than played a while, just stood arround and did shot at bot, than load q3dm7 and same there.
yea, but just if the aim fits
i also recognized, that the bfg does not always kill (but mostly) by a direct bfg hit.
made some airshots at the bot on dm17.
btw. on freeze a camper could easily hide to denie the last score without making any noise (because of not beeing forced to move from time to time).
Example: 11:11 on dm7 (there are few spaces to hide and 30 secs must not be enough to find the last enemy)
sidenote: i played the config just on 2 maps on local host, dunno how it works on a war or something. but the config is definitly good for a war.
My official request to have the battlesuit replaced with either a red armor or even quad. It makes you almost invincible.
remoVed shotgun? why
acp?
I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!