®osrc3 R9 /SF/ 2: 1 *elitez* 27/01/2013
i agree. its also last round in osrc3. we can gladly play a normal regular cw vs elitez on qlinsta without any problems
Lets hope so , lol
maybe we make standart quakelive maps with standart Excessiveplus Banner!
Problem solved!
GG SF and Elite`Z
or better, we get back to the good ol baseq3 map and get over this pointless map switch? I know shit about maps and stuff, but i really can't see the clue in changing one map into another which looks almost exactly the same except that it creates lots of troubles
seems sexy win here;)
or better, we get back to the good ol baseq3 map and get over this pointless map switch? I know shit about maps and stuff, but i really can't see the clue in changing one map into another which looks almost exactly the same except that it creates lots of troubles
Agree, I won't say I care a lot about shit going on qlinsta, but since Ive downloaded that qlmap pack it affected on my standart shaders (dm17 teleport and rocket for example). At least I could ref some games on qlinsta, but I haven't ref nothing because of that problem.
wrote:or better, we get back to the good ol baseq3 map and get over this pointless map switch? I know shit about maps and stuff, but i really can't see the clue in changing one map into another which looks almost exactly the same except that it creates lots of troublesAgree, I won't say I care a lot about shit going on qlinsta, but since Ive downloaded that qlmap pack it affected on my standart shaders (dm17 teleport and rocket for example). At least I could ref some games on qlinsta, but I haven't ref nothing because of that problem.
f1, i also don't see anything good, only problems... If every clan will edit maps and add their banners it would be complicated as hell
Depends on the banners!
DATT PK3 file, any links? pls?
It's self-made but I'm not sure if I kept it. Will post if I found it!
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