perfect sensitivity v2

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mow Q [EN]
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Re: perfect sensitivity v2
animalchik wrote:

evil claims...

good i am not everyone Happy. I have sensefull usage for my office since i also work at home sometimes.

D3L1GH7
TanaKa's picture
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Re: perfect sensitivity v2

It seems that I have had already the best sens' : 1.

"Skill is when luck becomes a habit".

animalchik
fala.q3's picture
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Re: perfect sensitivity v2

calculator had a update Happy see first post Smug

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D e c e m b e r
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brb24hours's picture
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Re: perfect sensitivity v2

i am trying to make same ruler maps for your first formula.... and seemed, it brings visually the same. So I probably failed with my researches. I update this post soon with a new pak

EDIT: try these maps with the original formula (from first posted qsens_v1.0.ods, which I re-post here):

PP360 = pi * width / tan (cg_fov/2)
m_yaw = 360 * tan(cg_fov/2) / ( pi * width )
______________________________

mapname cgfov60: cg_fov = 60, m_yaw = 0.5169 (Skull)
mapname cgfov90: cg_fov = 90, m_yaw = 0.8952 (Skull)
mapname cgfov105: cg_fov = 105, m_yaw = 1.1667 (Skull)
mapname cgfov120: cg_fov = 120, m_yaw = 1.5506 (Skull)

Now it looks even better...

animalchik
fala.q3's picture
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Re: perfect sensitivity v2

ok, now thats what i call confusing Straight face

why then it have matched the pixel step with Yours previous formula? I have measured the pixels according to what u did written in previous post and all was correct

<removed wrong calculation>

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brb24hours's picture
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Re: perfect sensitivity v2

I think it demonstrates that pixel step is almost irrelevant to 3D graphics... However trying to find a strict math proof, I could not get it for my formula but for yours. My formula makes the pixel some wider - 1.05-1.20 times - thats why the result seemed /and felt/ fine.

BTW how did you measure PP360 for cgfov120?

animalchik
fala.q3's picture
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Re: perfect sensitivity v2

i did mistake thats how it was possible Happy the proper count is 1856px in cgfov120 map

how i do measure:
m_yaw 90, one mouse thick to the right
m_yaw 1.5506, 58 mouse thicks to the left

58*8*4=1856px

now it only shows that the ruler is no good way to be a prove since in both methods it confirms them as proper Happy

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brb24hours's picture
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Re: perfect sensitivity v2

So your formula is correct ( and cgfov maps too ).

Ruler was not a way to prove, it was a rendition of the formula and used to check yaw.

EDIT: the question is: could you feel something wrong being stuck with my formula? Perhaps the perfect sensitivity is something else than 1px VA, something not dependant of pixels and resolutions...

animalchik
fala.q3's picture
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Re: perfect sensitivity v2

I am still not getting this, how u did made those rulers, if they would be proper it cloud be in fact a prove of what we trying to show but if u say they ware the rendition of the formula there was not even a point to made them... anyway the ruler illustrates perfectly how the net of VA looks a like.

Damn u, i thought the ruler is independed from the formula Confused

If i cloud feel something wrong? of course in both formulas i feel they are wrong, i never did played on such a high sensitivity Happy and when i clearly see 8 pixels are skipped at once it is damn wrong Winking
____________
have loaded the dm17 now and did set the cg_fov to 60 i obviously see crosshair jumps on both settings 0.06766 and 0.06464, crosshair started to move super smooth if i use 0.01, by smooth i mean i stooped to notice the crosshair jumps any more on this settings

The pixel precise sensitivity is commonly used to describe the lowest mouse CPI or the fastest sensitivity that will be guarantee pixel precise accuracy, but hey nobody have said thats end of the precision we can get. Some people don't even noticing if their crosshair jumps over 2px at once, but if u really do focus u can clearly see jumps of the crosshair that are half of the pixel small.

I am addicted to life.

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brb24hours's picture
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Re: perfect sensitivity v2

there was a point to make rulers, because they are supposed to be drawn pixelwise and thus demonstrate pixelwise turns (note that the ruler pins in cgfov maps have exactly 2px onscreen width and steps are exactly 8 px)