plusN.cfg | 2.4
is it possible to use the old BFG style (green) with the same physics. e.g bfg jumps.
F1
Green BFG style = baseq3 bfg but single shot, not multi shit
Tested disabling xp_improvedpredictions at beer, and suddenly the bfg/nade isnt that super powerfull actually - Just an intressting sidenote
i deeply hate the powerups
@fala
Movement feels pretty much allright with improvepredictions off, perhaps it was the effect it had on nades & bfg afterall.
Please reduce the damge of bfg, it's too powerful.
I think that 0.25 bs and 4 quadfactor values are good as they are.
Now they going to be 0.33 for bs and 3.33 for quad, as experimentbtw why only the guns must be excessive without having excessive powerups?
Well I support decrease of a quad factor. Wouldnt mind if it goes from 3 - 3.33 but not higher.
This is excessive style and weapons are strong but its pointless to have x4 this (already excessive weapons)... by seeing somone with quad U can count that you will be dead in less then a half of a second if he hits you with LG or even dead right away if he hits you with plasma (wtf).
Anyways, dont go excessive than you already are with quad plz
3.33 factor - F1 if nothing less is acceptable.
beast, tried com_blood 0?
3 would be better for quad, is nice and roundish. I can see that you are trying to balance quad and suit, however, the proportion is not right. Right now with quad 4 and suit 0.25 the proportion is the same, because quad increases damage by 4 and suit divides it by 4 too (0.25 = 1/4), so, to keep this proportion with a suit factor of 0.33 you would have to make quad 3 instead of 3.33, because 0.33 = 1/3, not 1/3.33
Also, another suggestion. I really miss corpses, so i would like to ask you to change corpse->gib 0. For those who hate corpses they can completely disable corpses anytime by enabling the filter dead bodies bit of xp_corpse (an example would be xp_corpse 7).
Había una vez un barco chiquito...