POST DEMOS And REPORT CHEATERS here!
the cheater who faked skullheads name came back today on deex freeze, this time his name was lhr.wichser
hehe he left and i was playing FEAR
so we have a cheater in the SFC clan
i forget to make a screenshot but he was kicked for a hack by PB
marvel form lime-clan saw it too, maybe he made a screenshotand the nick is VASH?
I forget to make screenshot?
I do the condump.
This is the condump. For all that dont know how the condump is an image in txt format. The condump also contain the reason of the kick. It was made for this.
...loading 'scripts/gr5.shader'
...loading 'scripts/launchbleu.shader'
...loading 'scripts/metbri.shader'
...loading 'scripts/rebordbleu.shader'
...loading 'scripts/telemat.shader'
...loading 'scripts/costanza1.shader'
...loading 'scripts/dfwc03bliccer.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/evil8_texset.shader'
...loading 'scripts/evil_biodm.shader'
...loading 'scripts/kiiia_bumpmaped.shader'
...loading 'scripts/kiiia_fx.shader'
...loading 'scripts/kiiia_light.shader'
...loading 'scripts/kiiia_pipes.shader'
...loading 'scripts/kiiia_water.shader'
...loading 'scripts/_df_rusher_pak_.shader'
...loading 'scripts/rauchweissup1.shader'
...loading 'scripts/chicago2.shader'
...loading 'scripts/japangarden.shader'
...loading 'scripts/ut-trees.shader'
...loading 'scripts/cos1.shader'
...loading 'scripts/frag.shader'
...loading 'scripts/danger.shader'
...loading 'scripts/cpmpgt1.shader'
...loading 'scripts/cos2.shader'
...loading 'scripts/flunky.shader'
...loading 'scripts/coldwarctf.shader'
...loading 'scripts/coldrun.shader'
...loading 'scripts/frozen_skybox.shader'
...loading 'scripts/chronic_lights.shader'
...loading 'scripts/chronic_metal.shader'
...loading 'scripts/chronic_models.shader'
...loading 'scripts/chronic_sfx.shader'
...loading 'scripts/chronic_signs.shader'
...loading 'scripts/charon_dm12.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/e3dm1.shader'
...loading 'scripts/b0.shader'
...loading 'scripts/alkdm10v2.shader'
...loading 'scripts/acid_rajout.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/0ups_beta2a.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 641377 bytes of code
ui loaded in 2033792 bytes on the hunk
147 arenas parsed
1 arenas ignored to make count divisible by 4
39 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 1288396 bytes of code
cgame loaded in 10330912 bytes on the hunk
warning: unknown mod: "excessiveplus", defaulting to "baseq3"
trying full_rt.TGA...
trying full_bk.TGA...
trying full_lf.TGA...
trying full_ft.TGA...
trying full_up.TGA...
trying full_dn.TGA...
stitched 20 LoD cracks
...loaded 4268 faces, 357 meshes, 40 trisurfs, 214 flares
CL_InitCGame: 5.71 seconds
81 msec to draw all images
Com_TouchMemory: 6 msec
[20:18] * é å** é å*ìáòòù entered the game (BLUE)
[20:18] * é å** é å*ðáîôù entered the game (RED)
[20:18] * é å** é å*íáòöåì entered the game (BLUE)
[20:18] Unknown command 'shot'. Try \help
[20:18] UnplayerNamed? entered the game (RED)
]1 frag
[20:18] UnplayerNamed?: 1 frag
[20:18] weebl@laptop+nosound: use your real nick or be kicked
[20:18] [âòï]*Apocalypse*: hu r u
[20:18] UnplayerNamed? entered the game (RED)
[20:18] * é å** é å*ìáòòù entered the game (BLUE)
[20:18] Unknown command 'shot'. Try \help
[20:18] UnplayerNamed? killed himself. CHAT KILLER.
[20:18] * é å** é å*íáòöåì was railed by UnplayerNamed?
[20:18] * é å** é å*ðáîôù was railed by * é å** é å*ìáòòù
[20:18] * é å** é å*íáòöåì: unplayer
[20:18] * é å** é å*ìáòòù was railed by UnplayerNamed?
[20:18] UnplayerNamed? was railed by * é å** é å*ìáòòù
[20:18] * é å** é å*íáòöåì: who are u
]eheheh
[20:19] UnplayerNamed?: vash?
[20:19] * é å** é å*ðáîôù was railed by * é å** é å*ìáòòù
[20:19] * é å** é å*ìáòòù: O_ops
[20:19] UnplayerNamed? Kicked.
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9600 x86/SSE2
GL_VERSION: 1.4.4103 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture
GL_ARB_fragment_program GL_ARB_multisample GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array
GL_EXT_vertex_shader GL_ARB_shading_language_100 GL_ARB_shader_objects
GL_ARB_vertex_shader GL_ARB_fragment_shader GL_HP_occlusion_test
GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query
GL_NV_point_sprite GL_ARB_point_sprite GL_SGI_color_matrix
GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod
GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Forcing glFinish
Initializing Shaders
...loading 'scripts/xp_gfx.shader'
...loading 'scripts/xp_skins.shader'
...loading 'scripts/xp_chatbubble.shader'
...loading 'scripts/gfx3.shader'
...loading 'scripts/ospdm5.shader'
...loading 'scripts/ospdm12door.shader'
...loading 'scripts/ospdm12.shader'
...loading 'scripts/ztn3tourney1.shader'
...loading 'scripts/ztn3dm1.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/ayx.shader'
...loading 'scripts/swjumppad.shader'
...loading 'scripts/station7.shader'
...loading 'scripts/custom.shader'
...loading 'scripts/runtfest.shader'
...loading 'scripts/runpayze2.shader'
...loading 'scripts/defrag-1.shader'
...loading 'scripts/g1zm0_floor.shader'
...loading 'scripts/g1zm0_glass.shader'
...loading 'scripts/g1zm0_wall.shader'
...loading 'scripts/g1zm0_misc.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/crt.shader'
...loading 'scripts/g1zm0_skies.shader'
...loading 'scripts/avatar_ra3.shader'
...loading 'scripts/deathstalker.shader'
...loading 'scripts/mahq.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/hal.shader'
...loading 'scripts/senn_ra3.shader'
...loading 'scripts/cremator.shader'
...loading 'scripts/ra3mp16.shader'
...loading 'scripts/stormator.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/ra3fire2.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/bloodstone.shader'
...loading 'scripts/bubctf1.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/geit3ctf2.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/griffin.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nkd_taspawn.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/scanctf2.shader'
...loading 'scripts/scanctf2_e8.shader'
...loading 'scripts/scanctf3.shader'
...loading 'scripts/scanctf4.shader'
...loading 'scripts/scandm1ctf.shader'
...loading 'scripts/scanterra.shader'
...loading 'scripts/sock_techlig1.shader'
...loading 'scripts/stb.shader'
...loading 'scripts/casey2.shader'
...loading 'scripts/bastir.shader'
...loading 'scripts/casey.shader'
...loading 'scripts/ctf_q3w.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/q3w5.shader'
...loading 'scripts/q3w7.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/japanc_q3w.shader'
...loading 'scripts/mrcteleb.shader'
...loading 'scripts/mrcteler.shader'
...loading 'scripts/q3wcp10.shader'
...loading 'scripts/q3wcp11.shader'
...loading 'scripts/q3wcp12.shader'
...loading 'scripts/q3wcp13.shader'
...loading 'scripts/q3wcp14.shader'
...loading 'scripts/q3wcp15.shader'
...loading 'scripts/q3wcp16.shader'
...loading 'scripts/q3wcp2.shader'
...loading 'scripts/q3wcp3.shader'
...loading 'scripts/q3wcp9.shader'
...loading 'scripts/q3wxs2.shader'
...loading 'scripts/q3wcp1.shader'
...loading 'scripts/q3wcp4.shader'
...loading 'scripts/q3wcp6.shader'
...loading 'scripts/q3wcp5.shader'
...loading 'scripts/q3wxs1.shader'
...loading 'scripts/slamp.shader'
...loading 'scripts/platform6.shader'
...loading 'scripts/pdm02_m.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/egypt.shader'
...loading 'scripts/rusher_egypt_logo.shader'
...loading 'scripts/dbstudio_plants.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/mine.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/padeffekt_3.shader'
...loading 'scripts/padeffekt_2.shader'
...loading 'scripts/kitchen.shader'
...loading 'scripts/padeffekt.shader'
...loading 'scripts/padfigures.shader'
...loading 'scripts/overkill.shader'
...loading 'scripts/gamma2.shader'
...loading 'scripts/tom.shader'
...loading 'scripts/ffdm2c.shader'
...loading 'scripts/noctf3.shader'
...loading 'scripts/cpmctf3.shader'
...loading 'scripts/ninemil-ctf1.shader'
...loading 'scripts/ninemil-ctf2.shader'
...loading 'scripts/cpmctf1.shader'
...loading 'scripts/wdw3team1.shader'
...loading 'scripts/cpm8.shader'
...loading 'scripts/r_tourney4.shader'
...loading 'scripts/mrcq3t3.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/lun_cpm18.shader'
...loading 'scripts/cpm4a.shader'
...loading 'scripts/swelt_evil8.shader'
...loading 'scripts/cpm3a.shader'
...loading 'scripts/swelt_majestic.shader'
...loading 'scripts/cpm3.shader'
...loading 'scripts/cpm29.shader'
...loading 'scripts/cpm28.shader'
...loading 'scripts/cpm27.shader'
...loading 'scripts/cpm26.shader'
...loading 'scripts/cpm25.shader'
...loading 'scripts/cpm24.shader'
...loading 'scripts/cpm23.shader'
...loading 'scripts/devilpunch.shader'
...loading 'scripts/mkoxide.shader'
...loading 'scripts/cpm22.shader'
...loading 'scripts/sweltdm4.shader'
...loading 'scripts/69pickup1.shader'
...loading 'scripts/decker_sky.shader'
...loading 'scripts/decker_light.shader'
...loading 'scripts/decker_sfx.shader'
...loading 'scripts/decker_grates.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/deck-tele.shader'
...loading 'scripts/hub3media.shader'
...loading 'scripts/mars.shader'
...loading 'scripts/nodm2.shader'
...loading 'scripts/acid.shader'
...loading 'scripts/cpm17.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/sweltdm3.shader'
...loading 'scripts/blemish.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/mrcq3dm5.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/mrcleantex_1.shader'
...loading 'scripts/ik_sky.shader'
...loading 'scripts/cmp11a.shader'
...loading 'scripts/d3xf2.shader'
...loading 'scripts/decker.shader'
...loading 'scripts/mkbase_trim.shader'
...loading 'scripts/mkbase_concrete.shader'
...loading 'scripts/mkbase_light.shader'
...loading 'scripts/mkbase_metal.shader'
...loading 'scripts/mkbase_sky.shader'
...loading 'scripts/axctf2.shader'
...loading 'scripts/ss/ss.shader'
...loading 'scripts/fennk.shader'
...loading 'scripts/lignennk.shader'
...loading 'scripts/mettex.shader'
...loading 'scripts/picnnk.shader'
...loading 'scripts/telepnnk.shader'
...loading 'scripts/jb.shader'
...loading 'scripts/jaxdm4.shader'
...loading 'scripts/gater.shader'
...loading 'scripts/skeletons.shader'
...loading 'scripts/lamp.shader'
...loading 'scripts/pad.shader'
...loading 'scripts/xenon.shader'
...loading 'scripts/nrgizer.shader'
...loading 'scripts/tub.shader'
...loading 'scripts/88.shader'
...loading 'scripts/artalin.shader'
...loading 'scripts/fr3dm1.shader'
...loading 'scripts/druidskeep.shader'
...loading 'scripts/mwheeler.shader'
...loading 'scripts/drac.shader'
...loading 'scripts/wiebo.shader'
...loading 'scripts/khaooohs.shader'
...loading 'scripts/pqlogo.shader'
...loading 'scripts/topclouds.shader'
...loading 'scripts/addict.shader'
...loading 'scripts/bumptex.shader'
...loading 'scripts/ban2.shader'
...loading 'scripts/ban7.shader'
...loading 'scripts/ban8.shader'
...loading 'scripts/ban1.shader'
...loading 'scripts/concrete12.shader'
...loading 'scripts/concrete14.shader'
...loading 'scripts/distonic.shader'
...loading 'scripts/gr5.shader'
...loading 'scripts/launchbleu.shader'
...loading 'scripts/metbri.shader'
...loading 'scripts/rebordbleu.shader'
...loading 'scripts/telemat.shader'
...loading 'scripts/costanza1.shader'
...loading 'scripts/dfwc03bliccer.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/evil8_texset.shader'
...loading 'scripts/evil_biodm.shader'
...loading 'scripts/kiiia_bumpmaped.shader'
...loading 'scripts/kiiia_fx.shader'
...loading 'scripts/kiiia_light.shader'
...loading 'scripts/kiiia_pipes.shader'
...loading 'scripts/kiiia_water.shader'
...loading 'scripts/_df_rusher_pak_.shader'
...loading 'scripts/rauchweissup1.shader'
...loading 'scripts/chicago2.shader'
...loading 'scripts/japangarden.shader'
...loading 'scripts/ut-trees.shader'
...loading 'scripts/cos1.shader'
...loading 'scripts/frag.shader'
...loading 'scripts/danger.shader'
...loading 'scripts/cpmpgt1.shader'
...loading 'scripts/cos2.shader'
...loading 'scripts/flunky.shader'
...loading 'scripts/coldwarctf.shader'
...loading 'scripts/coldrun.shader'
...loading 'scripts/frozen_skybox.shader'
...loading 'scripts/chronic_lights.shader'
...loading 'scripts/chronic_metal.shader'
...loading 'scripts/chronic_models.shader'
...loading 'scripts/chronic_sfx.shader'
...loading 'scripts/chronic_signs.shader'
...loading 'scripts/charon_dm12.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/e3dm1.shader'
...loading 'scripts/b0.shader'
...loading 'scripts/alkdm10v2.shader'
...loading 'scripts/acid_rajout.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/0ups_beta2a.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 641377 bytes of code
ui loaded in 2033792 bytes on the hunk
147 arenas parsed
1 arenas ignored to make count divisible by 4
39 bots parsed
PunkBuster Client: Not Connected to a Server
]\con
connect
configstrings
condump
con_notifytime
]\condump 1
Dumped console text to 1.txt
Please read the reason of the kick.
[20:19] * é å** é å*ìáòòù: O_ops
[20:19] UnplayerNamed? Kicked.
Not kicked by punkbuster.
Good bye rosiker!
but was when u was kicked at the cw with lime?
but was when u was kicked at the cw with lime?
Yes. The txt file says that was not the pb the cause of the kick.
But The person who says " Oooops" kicks me.
I remember who was. But im not a child so i won t tell the name.
apo/crawler is catched for cheating, so still alowed to play?
and kick was not due pb, it was a manual kick!
dunno what is behind this story, but it sucks.
umm i dont know if he is allowed to play, one thing is sure though he's not playing in my team, deva kodoku took his place
Suspected cheater today on Deex's Frozen Giblet Grinder. Name was (BUZZIN), he had over 70% acc. on rail and SG was up there too. He disconnected after I called him on it.
Please provide his IP/GUID so I can add him to the ban list on our servers as well.
Demo is available here
ok i found deva blaster AKA deva spy on 2sweet server today, and banned him, i got ip on screenshot. Reason? cause he got caught for gamehack! http://forums.excessiveplus.net/viewtopic.php?t=3835&start=0
All know him and his brother ozzy.