Quake live , Server Hosting
wrote:wrote:Well, qconnect wouldn't work, but who use it?
Our hud is based on the ql hud and the scoreboard from ql is OK.
The missing things are for me multijump and this special bfg with grenades, if u look to the configs which we are really using (plus, rusrail, r4e...). U can set much more at E+, but nobody use it.Correct me, if I'm wrong. Which features havent't ql?
ql can have multijumps, but not bgf granade thingy, and ofc the unlagged eplus works a bit better that ql one if u ask me, other that that nothing more? I guess.
what about gravity physics ??
u can modificate it aswell
here is HUD generator.... http://visualhud.pk69.com/
something about commands (client side, server side,..) http://www.regurge.at/ql/
lets go deeper... https://developer.valvesoftware.com/wiki/Server_queries#Data_Types
wrote:Well, qconnect wouldn't work, but who use it?
Our hud is based on the ql hud and the scoreboard from ql is OK.
The missing things are for me multijump and this special bfg with grenades, if u look to the configs which we are really using (plus, rusrail, r4e...). U can set much more at E+, but nobody use it.Correct me, if I'm wrong. Which features havent't ql?
ql can have multijumps, but not bgf granade thingy, and ofc the unlagged eplus works a bit better that ql one if u ask me, other that that nothing more? I guess.
I wrote yesterday with FlashSoul (the guy who made the costum gametypes) and he said, that you are only able to make 1 multijump with a pmove cmd, but not more. But he will ask the developers of quake live (he know them), if they could add it. He will write me, if he have a answer.
Or do u know a command to make more multijumps?
We can maybe simulate the bfg to 90% with the standard commands.
It won't be perfect, but would be a beginning...
FlashSoul: So I received the answer : no. It's not as simple as changing a few values and they don't want to spend time on this.
i havent much time but i will try to do something usefull for e+. If we will be sucessfull, there can be e+ 3.0. Not worse, not better, just different. I guess we are not only one who wanna make some modifications on QL. Devs forums can be full of helpful informations in upcoming weeks and months.
wrote:wrote:Well, qconnect wouldn't work, but who use it?
Our hud is based on the ql hud and the scoreboard from ql is OK.
The missing things are for me multijump and this special bfg with grenades, if u look to the configs which we are really using (plus, rusrail, r4e...). U can set much more at E+, but nobody use it.Correct me, if I'm wrong. Which features havent't ql?
ql can have multijumps, but not bgf granade thingy, and ofc the unlagged eplus works a bit better that ql one if u ask me, other that that nothing more? I guess.
I wrote yesterday with FlashSoul (the guy who made the costum gametypes) and he said, that you are only able to make 1 multijump with a pmove cmd, but not more. But he will ask the developers of quake live (he know them), if they could add it. He will write me, if he have a answer.
Or do u know a command to make more multijumps?We can maybe simulate the bfg to 90% with the standard commands.
It won't be perfect, but would be a beginning...
hm thats odd cos i remember there was a server dm17 only which had two multi jumps on i was very surpriced and said wtf is this plus? but no idea who made it back inthe days that was like 6-7 months ago sincethen i took a long break and just back to test it again, now its gone, there was even a command in options for it (dunno the server command) but it was in options so u could check the box to turn it on or off.
what about gravity physics ??