QuakeLive Insta Config v1.8

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outofhere!
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Re: QuakeLive Insta Config v1.8

UPDATED FIRST POST / SERVER to newest version -> 29.12.2012 / TIME: 13:55

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hrd
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Re: QuakeLive Insta Config v1.8
outofhere! wrote:

UPDATED FIRST POST / SERVER to newest version -> 29.12.2012 / TIME: 13:55

Good job asp, i will test your server at evening, but i still got some doubts.

You deleted line Team Knockback = 0; in railgun settings, however doesn't it mean it will takes default value which one maybe is not 0? + it might takes value from main g_knockback which is 55.

So, as result we will have team knockback again which is not supposed to be in original QL FTAG, BUT it is supposed to be in original QL CTF, and it's true, there it sometimes may be useful, however copying this feature to our config was wrong.

outofhere!
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Re: QuakeLive Insta Config v1.8
hrd wrote:

outofhere! wrote:
UPDATED FIRST POST / SERVER to newest version -> 29.12.2012 / TIME: 13:55

Good job asp, i will test your server at evening, but i still got some doubts.

You deleted line Team Knockback = 0; in railgun settings, however doesn't it mean it will takes default value which one maybe is not 0? + it might takes value from main g_knockback which is 55.

So, as result we will have team knockback again which is not supposed to be in original QL FTAG, BUT it is supposed to be in original QL CTF, and it's true, there it sometimes may be useful, however copying this feature to our config was wrong.

i feel no differents with or without Team Knockback!

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hrd
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Re: QuakeLive Insta Config v1.8
outofhere! wrote:

hrd wrote:
outofhere! wrote:
UPDATED FIRST POST / SERVER to newest version -> 29.12.2012 / TIME: 13:55

Good job asp, i will test your server at evening, but i still got some doubts.

You deleted line Team Knockback = 0; in railgun settings, however doesn't it mean it will takes default value which one maybe is not 0? + it might takes value from main g_knockback which is 55.

So, as result we will have team knockback again which is not supposed to be in original QL FTAG, BUT it is supposed to be in original QL CTF, and it's true, there it sometimes may be useful, however copying this feature to our config was wrong.

i feel no differents with or without Team Knockback!

you have to shoot your team mate to see difference, tested it now and knockback occurs, please put it to 0

outofhere!
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Re: QuakeLive Insta Config v1.8

Changelog 30.12.2012 Arrow qlinsta 1.8

- ADD: Team Knockback = 0; (thx hard1ovely)
- ADD: Original QuakeLive Settings:
- ADD: Clanarena Support
- ADD: Clanarena Spawnprotection
- ADD: Round Support: for -> Clanarena and Freeze Tag

}
Round
{
Warmup Respawn = 0;
if ($g_gametype == GT_CA)
{
Mode = MODE_WARMUP;
Reset Flags = RESET_ALL;
Warmup = 4;
Warmup Respawn = WARMUPRESPAWN_PLAYERS;
}
else if ($g_gametype == GT_FTAG)
{
Mode = MODE_WARMUP;
Warmup = 4;
}
else
{
Mode = 0;
Reset Flags = RESET_NONE;
Warmup = 0;

In Clanarena and Freezetag you have now Mode = MODE_WARMUP;
and a  Warmup Time = 4...3...2...1 Fight inclusive a centerprint message with the Round Number

*************************************************************************************************************
Updated First Post and Server! Good Luck and Have fun !

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3m'genesis
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Re: QuakeLive Insta Config v1.8

nice great job asp and hrd Happy seems way more accurate than 1.7 and the movement is smoother

XV!BENEDYKT
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Re: QuakeLive Insta Config v1.8

It start going to wrong way i guess. Nice is that you put more work into this version than in other, but... Pirate
Does we need 1:1 copy of QL? We already can play there if want to have exactly that same gameplay. Qlinsta.cfg shows us what config fits into most players. I would like to see config what fits more to actuall gameplay what we have here.
Personaly i do not like sliding bodies effect, for what is that to some1? Better(easier) to be sure if killed player will stay at place - with possibility to move bodie if needed by both teams players - and not slide into void/lava/etc.
Couting between rounds is like having autoshot or TP cheat ;P
1. before start map i can teleport into any randomly respawn point by \kill command.
2. when two players are aiming each other with pressed fire, then always will win player with lower ping.
3. my ears want to blow up when i hear 20 times in a every single minute 3 2 1 FIGHT!
In actuall version i do not like couting down feature before each round and sliding bodies. Other things still fits to me perfectly probably.

edit: team knockback - in public sometimes we have trolls who shot your back, but in CW its not happens so often. shoting back of teamate sometimes helps to get locations notmaly not possible to jump Tongue but i can live without team knockback

BOZO
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Re: QuakeLive Insta Config v1.8
XV!BENEDYKT wrote:

edit: team knockback

To me the best change in 1.8! One toy less for the retards.

outofhere!
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Re: QuakeLive Insta Config v1.8

Changelog HOTFIX : 30.12.2012 Arrow qlinsta 1.8
- ADD: Round Support is now optional!

if ( $xp_warmup != 1) $xp_warmup = 0;

if ( $xp_warmup == 0 ) {
}
else if ( $xp_warmup == 1 ) {
include( "ql/warmup.cfg" );

now you have in this cfg a seperate ql folder with a included warmup.cfg

xp_warmup 1 = (enabled and include this warmup.cfg -> Default is 1)

xp_warmup 0 = (disabled and set normal Rounds settings)

UPDATED FIRST POST AND SERVER!

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XV!BENEDYKT
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Re: QuakeLive Insta Config v1.8

hope that xp_warmup is votable Tongue