QuakeLive Insta Config v1.8

57 replies [Last post]
outofhere!
hook's picture
Offline
Joined: Mar 2008
Posts:
Re: QuakeLive Insta Config v1.8
BOZO wrote:

I just noticed that movement is quite strange now. For example the tele to platform jump on T2 just isn't possible any more. It is possible in vq3 and is also possible with QLinsta v1.7 but with v1.8 you drop down to RL like a rock. Sad

screenshot,, demo please!from both versions in the same situation, because i didnt touched heavy the movement

Fragmovies and more Arrow Click ME!

AsphyxEvents Website Arrow Click ME!

hrd
Alpha.Dot's picture
Offline
Joined: Jan 2011
Posts:
Re: QuakeLive Insta Config v1.8

$pmove_accurate = 1; does it, he still able to jump there, but harder to do.

THOR*ELITE'Z*
Thor-NL's picture
Offline
Joined: Jan 2011
Posts:
NL Netherlands
Re: QuakeLive Insta Config v1.8

We changed pmove_accurate to 0 for a map, T2 then the jump is again possible and air-time is higher, faster.

EDIT: Made the pmove_accurate permanent 0, to maintain the same movement the players are used too, we are still BETA-testing right ? Tongue

EDIT2: xp_slithery set to 0 as in back to 1.7 no slide.

www.elitez.eu


The whole world is searching for Waldo...
In Soviet Russia, Waldo finds YOU !

BOZO
Bozo's picture
Offline
Joined: Feb 2010
Posts:
Re: QuakeLive Insta Config v1.8

I guess the change of xp_physics is causing this:

1.7:
$xp_physics = PHYSICS_QUAKE_LIVE | PHYSICS_AIR_STEPS | PHYSICS_STEP_JUMPS | ($pmove_rampjump != 0 ? PHYSICS_DOUBLE_JUMPS : 0);

1.8:
$xp_physics = PHYSICS_QUAKE_LIVE | PHYSICS_AIR_STEPS | PHYSICS_STEP_JUMPS;

outofhere!
hook's picture
Offline
Joined: Mar 2008
Posts:
Re: QuakeLive Insta Config v1.8
THOR*ELITE'Z* wrote:

EDIT2: xp_slithery set to 0 as in back to 1.7 no slide.



for that you have a cvar Happy

Changelog Hotfix : 03.01.2013 Arrow qlinsta 1.8

- FIX Movement : $pmove_accurate = 0;

UPDATED 03.01.2013 / TIME: 11:15

i had the same yesterday -> yellow jumppad in cpm14! $pmove_accurate = 0; fixed the movement!

Fragmovies and more Arrow Click ME!

AsphyxEvents Website Arrow Click ME!

BOZO
Bozo's picture
Offline
Joined: Feb 2010
Posts:
Re: QuakeLive Insta Config v1.8

Thanks a bunch! Thumbs up

mzi.ql
mzi's picture
Offline
Joined: Apr 2010
Posts:
Re: QuakeLive Insta Config v1.8
outofhere! wrote:

BOZO wrote:
thomasyea wrote:
sad to see how people can have so narrow view of things.

Well said!

Yes True!

F1!

BEKI
BekiFiN's picture
Offline
Joined: Sep 2010
Posts:
Re: QuakeLive Insta Config v1.8
kami wrote:

My opinion ;p

Isnt it a bit ridicilous to make a ql cfg in e+? i think players just can go to QL for this cfg, this is e+ it should have it own cfg.

That cost money in QL if you want play QLinsta. Here you can play for free.

Edit: This 1.8 version is not good. (SRY Asphyx) Only 2 thing is better as in 1.7. Strafe is easyer in air and this no tele thaw.

outofhere!
hook's picture
Offline
Joined: Mar 2008
Posts:
Re: QuakeLive Insta Config v1.8
BEKI wrote:

Edit: This 1.8 version is not good. (SRY Asphyx) Only 2 thing is better as in 1.7. Strafe is easyer in air and this no tele thaw.

whats the Prob Beki?

Fragmovies and more Arrow Click ME!

AsphyxEvents Website Arrow Click ME!

mzi.ql
mzi's picture
Offline
Joined: Apr 2010
Posts:
Re: QuakeLive Insta Config v1.8
outofhere! wrote:

BEKI wrote:

Edit: This 1.8 version is not good. (SRY Asphyx) Only 2 thing is better as in 1.7. Strafe is easyer in air and this no tele thaw.

whats the Prob Beki?

For me everything is okey, it's similar to ql cfg. good one