rail4ever IS BACK
Well I reconcidered it.
r4e wouldn't be so fun without multijumps.
So I'm adding 1 multijump to rr.cfg v1.4
yey, whole 1 multijump
Well I reconcidered it.
r4e wouldn't be so fun without multijumps.
So I'm adding 1 multijump to rr.cfg v1.4
Terror please don't add multijumps.
Or at least, make one config for 1v1 where people can have all the multi-jumps they want, no power-ups and auto-kick if they move @ faster than 80 ups, or god forbid move around the map too much. I was really excited to see a nice cup which required fast movement and the need to pick up armour and health and power ups without the difficult learning curve which goes along with the cpma/osp/ql style, and now there are things like multi-jumps imo it will make the cup a lot worse.
but r4e is fucking classic and need much more skill than others
so in your evaluation, addition of multijump requires skill? I agree that it requires aim and reactions, which only comprise a small portion of the word "skill", quake-wise, others being movement and common sense. Adding multijumps flushes the word "movement" right down the toilet, and common sense is not rly noticable on 1v1 rail and FFA servers. :roll:
I would honestly not care if the same config didn't involve the cup, but since it does, i just want to cover my interests, server-side i dont mind and would enjoy either way.
i just want to cover my interests,.
yours not wery ....
multijump in rail only rocks ,pls @dd
k fine, 1v1 will have 1 multijump, all other gametype will have 0 mj
that is final for fuck sakes.
woohooo
thats all im asking
wrote:kLighter wrote:k fine, 1v1 will have 1 multijump, all other gametype will have 0 mj
that is final for fuck sakes.woohooo
thats all im asking
and that is the way i like it aswell
multijumps + fast rail are for spamming mofos
so you calling all r4e cfg fans a 'spamming mofos', ok.. :roll:
yes 3 multi jumps & railcycle 700 = ~50% acc
~50% acc is from blind shoots spam?
It's enought to have couple more sneaky moves on dm17 and other maps.