Remove BFG
bfg spam - no
bfg movment - yes
bfg kill - yes
at vangard, knockback is also effected by splashdamage, so u never will can reduce that much
the orginal bfg knocback ist just perfect, and that it look in cfg
[code:1]
BFG {
Ammo: 60;
Cycle: 800;
Damage: 125;
Splash Damage: 200;
Speed: 2000;
Regen: 3200;
Radius: 80;
Knockback: 0;
Style: 1;
Bounce: 0;
Gravity: 0;
Time to Live: 10000;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
[/code:1]
and i have very nice grenades in lg3 cfg if someone is interested
[code:1]
Grenade Launcher {
Ammo: 2;
Cycle: 400;
Damage: 300;
Splash Damage: 180;
Speed: 700;
Regen: 150;
Radius: 200;
Knockback: 0;
Style: 0;
Bounce: 0;
Gravity: 1;
Time to Live: 10000;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
[/code:1]
bfg spam - no
bfg movment - yes
bfg kill - no
bfg spam - no
bfg movment - yes
bfg kill - no
me 2
this question is for me a big joke, without bfg is q3 not q3
bfg spam: no
bfg movement : yes
bfg kill: yes/no??? hmm...
bfg is the 3rd weapon after rail and rocket, you can remove the lightning gun that is no problem
lets add gauntlet jumps
maybe restricting the load time so you can use movements but dont get people bunny hoping shooting bfg is a good idea
like yeah bfg shouldnt be removed at ANY cost lightning gun could easily be removed and that gauntlet jumps idea isnt very bad
People who only use BFG by spamming to kill :pukeright:
I voted no, removing BFG would be gay, if you can't scape a BFG shoot (which is not the fastest) then you have serious skill issues.
Also on pb topics you says you won't enable it cause it would scare alln00bs and not come to play here, well removing BFG would have a great impact on the number of n''bs playing this mod too (for this cfg of course).