[Suggestion] About spawnkill protection.

24 replies [Last post]
D3L1GH7
TanaKa's picture
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Joined: May 2010
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I find this idea is good. (Players are allowed to shoot during the 5 seconds, but weapons don't do damage)
17% (6 votes)
I find this idea is good. (Players aren't allowed to shoot until the round began)
14% (5 votes)
I don't like this idea but I recognize current spawnkill protection fails.
31% (11 votes)
I think no changes are needed because the current spawnkill protection works properly.
23% (8 votes)
I'm not interested by this poll.
14% (5 votes)
Total votes: 35

"Skill is when luck becomes a habit".

D3L1GH7
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Re: [Suggestion] About spawnkill protection.

Hello.

You may find the current spawnkill protection has some fails. So I thought about spawnkill protection would be more efficient if no spawnkill are possible?

Explanation :

All players spawn each rounds, with full health points. After every players spawned, the round begin in five seconds, with two different possibilities.
-All players can shoot during those five seconds but weapons don't do damage.
-All players cant shoot during those five seconds.

Thanks for answers. (some explanations after your vote could be interesting)

"Skill is when luck becomes a habit".

rUnThEoN?!
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Skullheadq3's picture
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DE Germany
Re: [Suggestion] About spawnkill protection.

make that 10 seconds and we got oldschool osp.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

XV!BENEDYKT
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Re: [Suggestion] About spawnkill protection.

its called gametype CA? Winking

spawnkill shall work a little differen in my oppinion, but not so much as you propose Winking

D3L1GH7
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Re: [Suggestion] About spawnkill protection.

@ Skull : 10 seconds before round begins is long, isn't it?

@Bene : Yes, but it is interesting no? It could really avoid the spawnkill problem. Shooting during the round begins, to go in a safe place, could make this different than CA. That's why I thought about it.

"Skill is when luck becomes a habit".

epsiplayer
THE ONE AND ONLY
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Re: [Suggestion] About spawnkill protection.

I like it with 0 seconds and every1 including me rageing after 1 game of spawnrape with a deadly K[],lem,swe, etc etc.. adversair Big grin (unforgettable moments)
im +1 for off like always but i dont think that the spawn protection fails.. so what do i vote?
ah 2nd option there! (Voted)
_________
epsislow


eu.jeff
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Re: [Suggestion] About spawnkill protection.

Lets all go to QL ?

*ZMB*INEED$*
spraw's picture
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Re: [Suggestion] About spawnkill protection.
eu.jeff wrote:

Lets all go to QL ?

Duuude, deligh7 just came back to e+. And we don't have to go to QL, QL will come to us!

D3L1GH7
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Re: [Suggestion] About spawnkill protection.

Could you say something about the subject, to go ahead, and not to be clever? You and your comments are useless.

If Quake Live works so much, this is not because people threw stupid ideas, but interesting ideas (for example the promode idea, which bring many players to buy the pro-account).
Excessiveplus has many bugs, like rail through enemys, ping fails or spawnkill protection...
People will more enjoy a trusting game, instead of so many whines about bugs, and suggestions like what I post can help, I think.

"Skill is when luck becomes a habit".

!@#$%&*( terror )_
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Re: [Suggestion] About spawnkill protection.

but if your suggestion will be added to freezetag it will be shittag :E go play ca instead, this is not ql ffs i dont wanna have people running to best possitions while counting till round start, this will make it even more lame and boring. In e+ I like the feeling of having miliseconds to react properly when rounds start Happy attack/defend/kill/run I love it Happy

rUnThEoN?!
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Skullheadq3's picture
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DE Germany
Re: [Suggestion] About spawnkill protection.

rail through bug is not a bug per se, its rather a inconsistency of netcode.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."