[Suggestion] About spawnkill protection.
make that 10 seconds and we got oldschool osp.
its called gametype CA?
spawnkill shall work a little differen in my oppinion, but not so much as you propose
I like it with 0 seconds and every1 including me rageing after 1 game of spawnrape with a deadly K[],lem,swe, etc etc.. adversair (unforgettable moments)
im +1 for off like always but i dont think that the spawn protection fails.. so what do i vote?
ah 2nd option there! (Voted)
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epsislow
Lets all go to QL ?
Lets all go to QL ?
Duuude, deligh7 just came back to e+. And we don't have to go to QL, QL will come to us!
but if your suggestion will be added to freezetag it will be shittag :E go play ca instead, this is not ql ffs i dont wanna have people running to best possitions while counting till round start, this will make it even more lame and boring. In e+ I like the feeling of having miliseconds to react properly when rounds start attack/defend/kill/run I love it
rail through bug is not a bug per se, its rather a inconsistency of netcode.
Hello.
You may find the current spawnkill protection has some fails. So I thought about spawnkill protection would be more efficient if no spawnkill are possible?
Explanation :
All players spawn each rounds, with full health points. After every players spawned, the round begin in five seconds, with two different possibilities.
-All players can shoot during those five seconds but weapons don't do damage.
-All players cant shoot during those five seconds.
Thanks for answers. (some explanations after your vote could be interesting)
"Skill is when luck becomes a habit".