[Suggestion] About spawnkill protection.
Flyhigh's right. I would leave it as it is, even if it doesn't work as good as we all wish to. How about respawn all after each team point with full hp?
Flyhigh's right. I would leave it as it is, even if it doesn't work as good as we all wish to. How about respawn all after each team point with full hp?
still f2
the whole idea of this game is to have advantage over spawning enemies if u win point but u have not much hp left then u are forced to run and find health asap smarter and more skilled win.
Hmm. The idea of respawn after each round is very fair in my opinion - could be used in cws maby? But it may stop cool actions which for I play here (:
ospra3map1 isnt made for e+ gameplay same as ermap3 both suck x)
same as ermap3 both suck x)
hehe :>>>>
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i would not change anything in spawn protection, works quite well at the moment...
spawn protection is good in ftag and works fine
and for tdm it should not be applied : ) (well it was never applied anyway x)
The current spawnProtection prevents,
that spawning players can shoot alive players.
It does not protect the spawning player,
but prevents, that he can defend himself!
Alternatives should be built in as options!
Always make as many options as possible!
Add:
You should also add such an option to CW/FW,
to spectate all players without any restriction!
some servers i notice strange things on others its ok. anyway problems are rare nowdays with it for me
why dont we take
/* Your powerups on every spawn **/
Start Powerups = PW_BATTLESUIT;
// Duration of start powerups
Start Powerups Duration = 1.5;
and throw it in cfg?
Good idea, on OPSRA3MAP1 there is no health over the map, so when the round finished and enemies spawn you can easily get killed by a shotgun shot. You have to stick to a teammate to get teamkilled by a grenade to recover your healthpoints...
"Skill is when luck becomes a habit".