[Suggestion] About spawnkill protection.

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SEEK3R
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Re: [Suggestion] About spawnkill protection.

Flyhigh's right. I would leave it as it is, even if it doesn't work as good as we all wish to. How about respawn all after each team point with full hp?

D3L1GH7
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Re: [Suggestion] About spawnkill protection.
SEEK3R wrote:

How about respawn all after each team point with full hp?

Good idea, on OPSRA3MAP1 there is no health over the map, so when the round finished and enemies spawn you can easily get killed by a shotgun shot. You have to stick to a teammate to get teamkilled by a grenade to recover your healthpoints... Confused

"Skill is when luck becomes a habit".

!@#$%&*( terror )_
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Re: [Suggestion] About spawnkill protection.
SEEK3R wrote:

Flyhigh's right. I would leave it as it is, even if it doesn't work as good as we all wish to. How about respawn all after each team point with full hp?

still f2
the whole idea of this game is to have advantage over spawning enemies Happy if u win point but u have not much hp left then u are forced to run and find health asap Tongue smarter and more skilled win.

SEEK3R
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Re: [Suggestion] About spawnkill protection.

Hmm. The idea of respawn after each round is very fair in my opinion - could be used in cws maby? But it may stop cool actions which for I play here (:

D3L1GH7
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Re: [Suggestion] About spawnkill protection.
!@#$%&*( terror )_ wrote:

SEEK3R wrote:
Flyhigh's right. I would leave it as it is, even if it doesn't work as good as we all wish to. How about respawn all after each team point with full hp?

still f2
the whole idea of this game is to have advantage over spawning enemies Happy if u win point but u have not much hp left then u are forced to run and find health asap Tongue smarter and more skilled win.

More over when there is no health points on the map...read previous posts.

"Skill is when luck becomes a habit".

rUnThEoN?!
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Re: [Suggestion] About spawnkill protection.

ospra3map1 isnt made for e+ gameplay Tongue same as ermap3 both suck x)

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

3M'darkangel
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Re: [Suggestion] About spawnkill protection.
rUnThEoN?! wrote:

same as ermap3 both suck x)

hehe :>>>>

--

i would not change anything in spawn protection, works quite well at the moment...

spawn protection is good in ftag and works fine

and for tdm it should not be applied : ) (well it was never applied anyway x)


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Re: [Suggestion] About spawnkill protection.

The current spawnProtection prevents,
that spawning players can shoot alive players.
It does not protect the spawning player,
but prevents, that he can defend himself!

Alternatives should be built in as options!
Always make as many options as possible!

Add:
You should also add such an option to CW/FW,
to spectate all players without any restriction!

BAC**TRB
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Re: [Suggestion] About spawnkill protection.

some servers i notice strange things on others its ok. anyway problems are rare nowdays with it for me

silence is better than bullshit

EVILUTION
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Re: [Suggestion] About spawnkill protection.

why dont we take
/* Your powerups on every spawn **/
Start Powerups = PW_BATTLESUIT;
// Duration of start powerups
Start Powerups Duration = 1.5;

and throw it in cfg?


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