Tibes map by meteorkid
several places too dark in ur map, add lighting there:
http://img32.imageshack.us/img32/3121/20101024153915tibesnona.jpg
For portals use common texture cluster portal (it's rule). Read manual.
And NEVER use weapon clip as general walls for ur map. What's why u have such reflection effects in ur map. There are many means to make black space around ur map.
Caulk texture to be appropriated already existed general wall brushes (map contours), so don't needed make separated caulk box for it.
I agree with Madbringer, F1
your map is not bad but try to sketch them on a paper or something and when you have all the things set up then try to make them in the editor .. you will know exactly what to do and how the rooms feel ..
you will be able to add more creativity to your map this way because on paper is much easier then in editor (my opinion)
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epsislow
the two really dark areas which happen to be on top of each other (on different levels) were teleporters (with trigger brush) they just dont work, they not suppose to be black areas to get lost in. its just my shaders dont work in other peoples games because im unpure. also i cant seem to add shaders to my texture browser via listing the in shaderlist says unable to read shader. The shader which i have which dont work are slick, weapclip, caulk, trigger.
yes my map is not really a great idea more like loadz of ideas stuck together however the reason for this is because i wanted to learn radient, so each diffarent bit is like me teaching myself that technique. my next map wont be soo erm bitty.
the shader problem i will fix once i have set up my other computer to install a clean copy.
and yea i cheated abit trying to use weapon clip on the outside bit hehe got me