UI Enhaced 1.3 for E+
Unfortunately i get this ....
----- finished R_Init -----
Loading vm file vm/ui.qvm.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
vm/ui.qvm has bad header
(done on a completely clean e+ install)
C:\Program Files\Quake III Arena\baseq3\aodm3.pk3 (81 files) C:\Program Files\Quake III Arena\baseq3\absolute_112.pk3 (24 files) C:\Program Files\Quake III Arena\baseq3\7++.pk3 (7 files) C:\Program Files\Quake III Arena\baseq3\6++.pk3 (9 files) C:\Program Files\Quake III Arena/baseq3 ---------------------- 28621 files in pk3 files Hunk_Clear: reset the hunk ok ----- Initializing Renderer ---- ------------------------------- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...setting mode 7: 1152 864 FS ...using colorsbits of 16 ...calling CDS: ok ...created window@0,0 (1152x864) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...80 PFDs found ...hardware acceleration found ...PIXELFORMAT 4 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce G 103M/PCI/SSE2 GL_VERSION: 3.3.0 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits) MODE: 7, 1152 x 864 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 3 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled HACK: using vertex lightmap approximation SetDeviceGammaRamp failed. Initializing Shaders ...loading 'scripts/gfx.shader' ...loading 'scripts/uie_icons.shader' ...loading 'scripts/xp_gfx.shader' ...loading 'scripts/xp_skins.shader' ...loading 'scripts/xp_chatbubble.shader' ...loading 'scripts/xp_npm.shader' ...loading 'scripts/ztn3dm1.shader' ...loading 'scripts/xp_buttons.shader' ...loading 'scripts/xp_floors.shader' ...loading 'scripts/xp_liquids.shader' ...loading 'scripts/xp_misc.shader' ...loading 'scripts/xp_objects.shader' ...loading 'scripts/xp_sfx.shader' ...loading 'scripts/xp_skies.shader' ...loading 'scripts/xp_walls.shader' ...loading 'scripts/xp_windows.shader' ...loading 'scripts/miramar.shader' ...loading 'scripts/powtex.shader' ...loading 'scripts/scrotch.shader' ...loading 'scripts/andromeda_2.shader' ...loading 'scripts/dml_glass.shader' ...loading 'scripts/dml_liquids.shader' ...loading 'scripts/q3skoreddom1.shader' ...loading 'scripts/wtf_andro2.shader' ...loading 'scripts/andromeda.shader' ...loading 'scripts/sixteen.shader' ...loading 'scripts/snowy.shader' ...loading 'scripts/chocolatemilk.shader' ...loading 'scripts/ctf_unified.shader' ...loading 'scripts/ame7q3ctf1.shader' ...loading 'scripts/purplenebula.shader' ...loading 'scripts/sky-brightblue.shader' ...loading 'scripts/wtf3.shader' ...loading 'scripts/bubctf1.shader' ...loading 'scripts/x3map05.shader' ...loading 'scripts/speedyctf.shader' ...loading 'scripts/on-x_wtf1.shader' ...loading 'scripts/frozen.shader' ...loading 'scripts/wtf_scorpions.shader' ...loading 'scripts/himmel.shader' ...loading 'scripts/hrodm01.shader' ...loading 'scripts/hroctf01.shader' ...loading 'scripts/lostatseanight.shader' ...loading 'scripts/wtf_v3.shader' ...loading 'scripts/wtf_lego.shader' ...loading 'scripts/graveyard.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/atlantis.shader' ...loading 'scripts/medieval.shader' ...loading 'scripts/wtf.shader' ...loading 'scripts/oak.shader' ...loading 'scripts/emerald.shader' ...loading 'scripts/egypt.shader' ...loading 'scripts/egyptsoc.shader' ...loading 'scripts/little_egypt.shader' ...loading 'scripts/temple.shader' ...loading 'scripts/wtf_waterfall.shader' ...loading 'scripts/tech1soc.shader' ...loading 'scripts/cas_wtf.shader' ...loading 'scripts/q3dm3_arena.shader' ...loading 'scripts/cardigan_skies.shader' ...loading 'scripts/quakerx.shader' ...loading 'scripts/sfx2.shader' ...loading 'scripts/wtfxs2.shader' ...loading 'scripts/lzctf1.shader' ...loading 'scripts/ctftree.shader' ...loading 'scripts/pad_tex02.shader' ...loading 'scripts/fc_main.shader' ...loading 'scripts/ice_terra2.shader' ...loading 'scripts/halq3ctf10.shader' ...loading 'scripts/common.shader' ...loading 'scripts/wtf2.shader' ...loading 'scripts/evil8_base.shader' ...loading 'scripts/letgo.shader' ...loading 'scripts/ka_flagbanner.shader' ...loading 'scripts/darkhollow.shader' ...loading 'scripts/mars.shader' ...loading 'scripts/17+ctf.shader' ...loading 'scripts/jajspace2.shader' ...loading 'scripts/fc_skybox.shader' ...loading 'scripts/jajspace1.shader' ...loading 'scripts/milkchocolate.shader' ...loading 'scripts/mrcleantex_4.shader' ...loading 'scripts/face2face.shader' ...loading 'scripts/templatic.shader' ...loading 'scripts/wtf_andro.shader' ...loading 'scripts/rjldm3_decals.shader' ...loading 'scripts/sinwtf.shader' ...loading 'scripts/morose.shader' ...loading 'scripts/mudriver.shader' ...loading 'scripts/qkq_museum.shader' ...loading 'scripts/lightningnew.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/tim.shader' ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ...loading 'scripts/em_sky.shader' ...loading 'scripts/em_sky2.shader' ...loading 'scripts/bloodstone.shader' ...loading 'scripts/elglight2.shader' ...loading 'scripts/geit3ctf2.shader' ...loading 'scripts/griffin.shader' ...loading 'scripts/impaled_skel.shader' ...loading 'scripts/nkd_taspawn.shader' ...loading 'scripts/scanctf2.shader' ...loading 'scripts/scanctf2_e8.shader' ...loading 'scripts/scanctf3.shader' ...loading 'scripts/scanctf4.shader' ...loading 'scripts/scandm1ctf.shader' ...loading 'scripts/scanterra.shader' ...loading 'scripts/sock_techlig1.shader' ...loading 'scripts/stb.shader' ...loading 'scripts/casey2.shader' ...loading 'scripts/bastir.shader' ...loading 'scripts/ctf_q3w.shader' ...loading 'scripts/japanc_q3w.shader' ...loading 'scripts/mrcteleb.shader' ...loading 'scripts/mrcteler.shader' ...loading 'scripts/q3wcp10.shader' ...loading 'scripts/q3wcp11.shader' ...loading 'scripts/q3wcp12.shader' ...loading 'scripts/q3wcp13.shader' ...loading 'scripts/q3wcp14.shader' ...loading 'scripts/q3wcp15.shader' ...loading 'scripts/q3wcp16.shader' ...loading 'scripts/q3wcp2.shader' ...loading 'scripts/q3wcp3.shader' ...loading 'scripts/q3wcp9.shader' ...loading 'scripts/q3wxs2.shader' ...loading 'scripts/q3wcp1.shader' ...loading 'scripts/q3wcp4.shader' ...loading 'scripts/q3wcp6.shader' ...loading 'scripts/q3wcp5.shader' ...loading 'scripts/q3wxs1.shader' ...loading 'scripts/bgmp4.shader' ...loading 'scripts/bgmp1.shader' ...loading 'scripts/bgmp2.shader' ...loading 'scripts/bgmp3.shader' ...loading 'scripts/fira3.shader' ...loading 'scripts/ra3.shader' ...loading 'scripts/uvm.shader' ...loading 'scripts/mosesdm9_glass.shader' ...loading 'scripts/mario.shader' ...loading 'scripts/zastavka.shader' ...loading 'scripts/quarantine.shader' ...loading 'scripts/ztn3tourney1.shader' ...loading 'scripts/zilla.shader' ...loading 'scripts/xpteam1.shader' ...loading 'scripts/liquids.shader' ...loading 'scripts/skies.shader' ...loading 'scripts/xppte1d.shader' ...loading 'scripts/xppte0.shader' ...loading 'scripts/e+lessons.shader' ...loading 'scripts/xp_ctf3.shader' ...loading 'scripts/xpctf2.shader' ...loading 'scripts/af3gate.shader' ...loading 'scripts/classic2_0.shader' ...loading 'scripts/cos1.shader' ...loading 'scripts/dash_earth.shader' ...loading 'scripts/dash_earthctf.shader' ...loading 'scripts/egyptsoc_af3gate.shader' ...loading 'scripts/instactf.shader' ...loading 'scripts/scorpion.shader' ...loading 'scripts/scorpion1v1.shader' ...loading 'scripts/soul3_sfx.shader' ...loading 'scripts/dash_waterfall.shader' ...loading 'scripts/wvwq3dm7.shader' ...loading 'scripts/ayx.shader' ...loading 'scripts/e7.shader' ...loading 'scripts/e7poojpad.shader' ...loading 'scripts/q3map2_shibam.shader' ...loading 'scripts/shibam.shader' ...loading 'scripts/skies_pack.shader' ...loading 'scripts/q3mexx1.shader' ...loading 'scripts/q3dm8+.shader' ...loading 'scripts/mrctele.shader' ...loading 'scripts/swelt_nodm9.shader' ...loading 'scripts/pro-dcmap7_sparks.shader' ...loading 'scripts/pro-dcmap7.shader' ...loading 'scripts/q3map2_pro-dcmap7.shader' ...loading 'scripts/poq3dm5.shader' ...loading 'scripts/sockisland.shader' ...loading 'scripts/sockorganic.shader' ...loading 'scripts/sockter.shader' ...loading 'scripts/padeffekt.shader' ...loading 'scripts/padman.shader' ...loading 'scripts/padeffekt_2.shader' ...loading 'scripts/kitchen.shader' ...loading 'scripts/overkill.shader' ...loading 'scripts/mrcq3t3.shader' ...loading 'scripts/mkexp.shader' ...loading 'scripts/mkbase_trim.shader' ...loading 'scripts/mkbase_concrete.shader' ...loading 'scripts/mkbase_light.shader' ...loading 'scripts/mkbase_metal.shader' ...loading 'scripts/mkbase_sky.shader' ...loading 'scripts/lun3dm1x2.shader' ...loading 'scripts/jaxdm8.shader' ...loading 'scripts/island.shader' ...loading 'scripts/ik_sky.shader' ...loading 'scripts/hub3aeroq3.shader' ...loading 'scripts/hibernia.shader' ...loading 'scripts/hallsofintersection.shader' ...loading 'scripts/eraser_map3.shader' ...loading 'scripts/durdm1.shader' ...loading 'scripts/wdw3team1.shader' ...loading 'scripts/cpm8.shader' ...loading 'scripts/swelt_evil8.shader' ...loading 'scripts/cpm3a.shader' ...loading 'scripts/swelt_majestic.shader' ...loading 'scripts/cpm27.shader' ...loading 'scripts/sweltdm4.shader' ...loading 'scripts/69pickup1.shader' ...loading 'scripts/decker_sky.shader' ...loading 'scripts/decker_light.shader' ...loading 'scripts/decker_sfx.shader' ...loading 'scripts/decker_grates.shader' ...loading 'scripts/qfraggel2.shader' ...loading 'scripts/cos2.shader' ...loading 'scripts/coldrun.shader' ...loading 'scripts/evil8_texset.shader' ...loading 'scripts/frozen_skybox.shader' ...loading 'scripts/chronic_lights.shader' ...loading 'scripts/chronic_metal.shader' ...loading 'scripts/chronic_models.shader' ...loading 'scripts/chronic_sfx.shader' ...loading 'scripts/chronic_signs.shader' ...loading 'scripts/desertsky.shader' ...loading 'scripts/scourgea1.shader' ...loading 'scripts/bluecathedral.shader' ...loading 'scripts/6+.shader' ...loading 'scripts/slamp.shader' ...loading 'scripts/13vast.shader' ...loading 'scripts/13hive.shader' ...loading 'scripts/sg.shader' ...loading 'scripts/sg_sponsor.shader' ...loading 'scripts/hw_sahara.shader' ...loading 'scripts/mp_drakeq.shader' ...loading 'scripts/hw_alps.shader' ...loading 'scripts/camera.shader' ...loading 'scripts/bluelight.shader' ...loading 'scripts/bluebeam.shader' ...loading 'scripts/wintersky.shader' ...loading 'scripts/grassb.shader' ...loading 'scripts/bluerotor.shader' ...loading 'scripts/dc_clientpak.shader' ...loading 'scripts/absolute.shader' ...loading 'scripts/q3map2_absolute.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- vm/ui.qvm has bad header
I re-downloaded and merged the excessive plus folder with your e+ folder.
I use quake 3 arena on a win7 64 bit system
There's nothing wrong with my install as far as i can tell but i can always do another (of quake xd).
I install it on another pc (win98) then move it across network. its possible. anyways my original quake3 (with patchs and from CD) should be should be supported . oh and my PC is a laptop.
"2.- Launch Q3/OA and select excessiveplus in the mods menu." right?
Please give an alternative link to download the latest version of the UI Enhaced 1.3 for E +. Megaupload.com does not work.
Please give an alternative link to download the latest version of the UI Enhaced 1.3 for E +. Megaupload.com does not work.
And propably never will
wrote:Please give an alternative link to download the latest version of the UI Enhaced 1.3 for E +. Megaupload.com does not work.And propably never will
use Multiupload.com, is much better and faster
Anonymous Attacks Justice Dept as FBI Shuts Down File-Sharing Site Megaupload com..and SOPA is DEAD ! http://mashable.com/2012/01/20/sopa-is-dead-smith-pulls-bill/
Maybe the zip downloaded was corrupt. Download again, if the error continue, please, tell me if you are using quake3, ioquake or openarena, and what windows/linux version you use. The last version was tested by three friends with no problems. If you have a puntual error, I need reproduce it. Thanks!