What can e+ and what features can we included?
26. March 2010 - 14:36
#11
Re: What can e+ and what features can we included?
wrote:
it is about cs/css, i blindly hate it, like any quaker should by nature
yep i know what you mean
1. April 2010 - 11:16
#12
Re: What can e+ and what features can we included?
mhm, i don't see any reason for making this kind of cfg's, if u want to feel you like in CS just play CS thats easy i guess ppl who plays e+ here mostly coz they hate cs/css/cpma.. also imho cs maps would be unplayable coz of too big diff in speed and physics... btw saw some of them made already for q3.
So, Asphy, better direct your initiative and strength to something really useful for e+
1. April 2010 - 10:53
#13
Re: What can e+ and what features can we included?
wrote:
it is about cs/css, i blindly hate it, like any quaker should by nature
no it shouldn't, just it's own decision for all, i have csers members in LNT
well in fact i hate cs/css