ACCURACY // most acc players / screens
ok i wanna ask you. how many weight you place at your own accuracy?
who is in yout oppinion best accuraced player?
show your best accuraced game!
what tricks you do for get gihher accuracy?
what is point between eff and acc?
i will tol my own mind aobut that all after i finish playing or get time to write it (after work)
i average between 35 and 45 acc.
i am not very eff )
Complete EDIT:
i improved my acc a bit when i lowered my fov from 130 to 110 and reduced my sense of rail 1/3, i am planning to go back to default fov 90 and reduce sense according this ratio. usually i don't play for acc or for eff. acc means nothing if u can't aim quick, eff means nothing if u just hide and make just 10 frags in 20 min.
Ofc i try to survive and make more frags as to die, and also try to hit enemy with 1st rail. I also learned to not switchspam on medium and large range, i prefer now to use a 2nd rail if i missed smo, except on close range.
since i prefer to run through maps my acc is often below 30, if i am tyred i play a bit more sneaky, and i am often above 40, when i am angry i hit also more as when i am in good mood.
so, all depends on gamestyle and personal skill, there are tips to gain a bit more acc and play more for eff, but the fun is more important.
@meteor
or as slideshow (low quality): http://img143.imageshack.us/slideshow/webplayer.php?id=shot0118.jpg
hmm i can play that well yes i do have my off days but still..
In these cases i still lose the match
Last half of my time I spend in q3 I've tried to get not only best score and more kills, but also to have a nice frag and to be more accurate, because It seems more beautyiully from a side I don't do a special trainings or smth. I think it depends more on style of the player, imo.
Best accurate player now or in past also(means in e+ history)?
About Plus.cfg:
Now I don't know such ppl. Mb it's Flash from hyper....
In whole history of e+ - Torzelan ofc(always on any fw\cw he had rail acc over 40) Skull - always played mostly on rail without switchwhoring like a...
My best acc on rail in FT was over 67 on dm11; in FFA - ~65. I don't have any of my old screenshots, cause I deleted them
Accuracy and Eff It's a different things in general. You can have much lower overall acc and have a good eff. Depends on speed and reaction of a player. For example Nana(from Mr/s). I wouldn't say she can aim properly and have a good acc, but she most of time shoot first(than enemy) and her flickshots are awesome
Added some screenshots(on every screen I have absolutely different sensitivity 20cm\360 up to 120cm\360):
yes i think it is definitely about play style. eff is the real maker of a good player due to the fact it show how well he/she played taking into account more than just acc.
However randomly jumping around and firing sporadicly is fun as well. its not all about skill
here is not my normal game style notice strange accs
How can I not pop up in this topic?
About Accuracy itself, remember, as long as you hit over 50 percent while your enemy hits way less you always win.
basically, if you hit 100 percent and your enemy less then 50 you will always win, but stuff like corners where your enemy can hide after an ambush etc will make you unable to hit so much.
Anyways, Accuracy is the feedpack for a calm hand in my oppinion, if you have a relaxed hand you are totally focussed on the game and calm for any situation.
About the aimtimes and reactions, those are playstyle dependend, you can have these rythms:
-Constant flow
-Fast slow in exchange
-fast all time
-slow all time
I mostly use first if my enemys are so slow that my constant flow is still faster then them. (its rather hover aim then aiming for enemy, its like flying a right curve and during the mousemovement you have the opportunity to shoot you take it, very chilling.)
For serius games, I use second, fast style only on ffa with stuffed map, slow style only when I want to reach great accuracys.
There are also 2-3 Aimstyles:
-Dodge
-Nododge
-Mix between both depending on enemy weapon and enemy movement.
dodge is people moving left right in a dm17 battle for example.
About the others, think them up yourself )
About Accuracy itself, remember, as long as you hit over 50 percent while your enemy hits way less you always win.
basically, if you hit 100 percent and your enemy less then 50 you will always win, but stuff like corners where your enemy can hide after an ambush etc will make you unable to hit so much.
What if u are so slow u r making 50 hits/50hits and your opponent is quick as hell and he gets 60/200 hits? : > Acc is mystic bullshit, it say nothing. Just showing the way u r playing the game. Is marcus has acc over 50? Nope, and he's still the best here
theorie was based on shooting before enemy rail reloads - which is enough time for doing a save hit.
First of all
Thats not a rail accuracy tutorial, its the way how can you make stuff like others can't,
due to a sacrifice of your railgun accuracy. (why rail gun mostly? higher sens lets you to drive enemies faster and with more efficiency using machinegun or lightning gun, but that needs practice)
in fact i can speak up not only about railgun acc, excessive plus is still multigun mod,
or it pretends to be, right?
I use rail only when i'am made to do this, so my advices can make some ppl sick in here,
but whatever here it goes.
1st
i dont give a damn about acc i use the cfg that doesn't let u reach above 50% of acc,
also my playstyle is based more on luck than the acc itself.
In full combat I'm pretty much faster than enemies due to the sens we compare in here.
I can shot in 5 different enemies around 360+ dgrs in very short period of time without moving my mouse much.
Still every mouse button push makes to move your crosshair in the way to dont want to.
so if i get lucky i kill 5 men in one room, if not I'm dead on the 1st meeting.
With acc >50% you cant do the same using too small sensitivity / fov settings.
When i enjoyed this mod every cfg even plus.cfg offered you multi weapon-style usage.
By using Movement (not char movement but weapon one) you could dodge bullets (rails),
jumping around the room was able to lower enemies acc and give you more time (chances)
to strike him luckily with your less aim skill.
Also his hand was going to get tired pretty fast after couple tries to aim you fast enuf b4
you run from his crosshair again. When his "calm" is down its an open battle. Luck vs Luck. Longer the fight is the more advantage you get over your enemy. After 15-20s battle low sensor has less than 5% chance to win.
Dodges vs Calm Aim
Feel free to choose
Nowadays game physx with new unlagged tech rules doesn't let me to play this way so
Rail acc > All. Sad but true.
2nd
eff on insta - rail based mixed with other weapons cfgs (plus like)
doesn't exist !
due to rail over damage compared to other weapons dmg.
excessive cfgs are the way to get know about ur eff. where all weapons are easily able to make compareable damage.
3rd
fun > numbers
Keep up dear railers.
@edit
As for the 1st topic question
most accurate player i've ever seen in action on e+ is Tyrant.
ofc only when we are talking on rail terms.
Otherwise Pinky > all
cheers pink.
you run from his crosshair again. When his "calm" is down its an open battle. Luck vs Luck. Longer the fight is the more advantage you get over your enemy. After 15-20s battle low sensor has less than 5% chance to win.
thats just so false - a trained mid/low senser will not loose his calmness - also if he hits an average of 40 percent, if he miss 2 rails the chance for him to get a hit is even higher, 10 seconds are 10+ chances, you gotta be so dead