Color of PM bots without xp_enemyModel

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ANABOLIC 007
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Re: Color of PM bots without xp_enemyModel

I think that you are unlikely to find a solution to my question. If you find it, I will write you a laudatory comment in this topic, where I honor your authority and on the right side of the messages I will also write praises of your greatness.
But if you cannot find a solution, then you will simply understand that you are an idiot.
How do you like this challenge? Or are you only good at chatting?)

That's not a belly, that's my equipment wrapped up.

.aNk/xXxp4l/:bR.Shady'XYN!
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Re: Color of PM bots without xp_enemyModel

YOU ARE A COLOUR AUTIST!!!

xp_enemycolor and cg_enemycolor are the only variables!!!!you can colour the bots any way, but the client-side does not matter, connecting players will still have them lime green.You can publish robot colour any way you want (on your pc it will show that way!!!) you fucking Pugacheva Harlequin, clientside means people who connect to your server will have their own colour anyway.DOLBAEB!!!!

[+]

(*WASP*SH▲DOWKNIGHT) wrote:
nonsense repellent declamatory

ANABOLIC 007
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Re: Color of PM bots without xp_enemyModel

Everyone has bots like this:

I have these:

You say that it is better to do this:

I say this:

Quote:
Of course, guys who have been playing for 10-20 years just use xp_enemyModel Keel/XP or TankJR/XP or PM, mostly the color xp_enemyColors 22222 and don’t see any problem. But in fact, I played for a year with the default models, and after talking with players who have been playing for a year or two, I understand that every third one also uses the default models.

This means that I want to leave the models different, but paint them in different colors in the .pk3 file with the bot settings, since a good third of the players do not use the xp_enemyModel and xp_enemyColors command. If relatively young players do not use these commands, it means that they do not see bots as green and bright as you are used to seeing them. This is a drawback in my opinion.

Do you understand what I'm talking about?

That's not a belly, that's my equipment wrapped up.

.aNk/xXxp4l/:bR.Shady'XYN!
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Re: Color of PM bots without xp_enemyModel

Nobody undestands your pain about bot models, because you don't explain what exactly you want, if it's not cg_enemymodels from poormode and if it is not xp_enemymodels from e- then what is it??? maybe you have default enemy models?

Your question cannot be replicated, so people cannot recreate it, and as a result they cannot help you because you can not explain why exactly there is "no solution" to a question which was not a problem in the first place...

[+]

(*WASP*SH▲DOWKNIGHT) wrote:
nonsense repellent declamatory

.aNk/xXxp4l/:bR.Shady'XYN!
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Re: Color of PM bots without xp_enemyModel
ANABOLIC 007 wrote:

I have these:

in that case you can:1) change with the numbers on enemycolors2) create different enemy models in and re-add them .pk3 There is a website for different character models and maps that you can add to your baseq3 folder for quake3. You can even mess about and create your own!!

[+]

(*WASP*SH▲DOWKNIGHT) wrote:
nonsense repellent declamatory

.aNk/xXxp4l/:bR.Shady'XYN!
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Re: Color of PM bots without xp_enemyModel

Moddb/quake3world have sub-options for character models, or at least HAD them 15 yars ago...
just google/yandex it, infidel!!!!!!!!!!! literally need to put in "quake3 bot custom model" in any search engine.

[+]

(*WASP*SH▲DOWKNIGHT) wrote:
nonsense repellent declamatory

ANABOLIC 007
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Re: Color of PM bots without xp_enemyModel

I know that I can upload new .tga files or new models, I showed this earlier in this post - https://www.excessiveplus.net/forums/thread/updated-graphics
I didn’t want the client to download anything extra for himself. Why do this if the colors must be changed by the team? The color1 and color2 commands that work for .pk3 files in this modification are the old commands.

Quote:
But if in regular Quake you can use color1 1111 using additional 3 numbers or letters, then in Excessive Plus this can no longer be
done.Moreover, the standard xp_colors commands do not work either.

You see, my friend, now you understand what I meant, but if you had read more carefully, I wouldn’t have to explain it to you for so long.
Well, which of us is stupid? Laughing

That's not a belly, that's my equipment wrapped up.

ANABOLIC 007
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Re: Color of PM bots without xp_enemyModel
.aNk/xXxp4l/:bR.Shady'XYN! wrote:

To re-elaborate, I implied that, Skull, your skill is shit and your personality is beyond the lowest potentiality of shit, you go s!soul now.

It seems that in addition to your "special" intelligence, you have good shooting skills? What if I challenge you to a duel on Railgun 1v1 on open maps like DM17, where I promise to kick your ass?
Perhaps I'm just a miniature pinscher who imagines himself a Doberman who can take part in street fights, or perhaps I'm the youngest player who will tear your ass into as many pieces as the picture on the British flag?
Didn't you think that you overestimated yourself in every aspect?

That's not a belly, that's my equipment wrapped up.

.aNk/xXxp4l/:bR.Shady'XYN!
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Re: Color of PM bots without xp_enemyModel

I am very bad, for about 7-8 years anymore I do not even have e- installed (had to torrent CPM to play with Finnish spurdo friend in the summer) yet can reinstall but yeah nah 1v1 me fag, I will legit destroy you

[+]

(*WASP*SH▲DOWKNIGHT) wrote:
nonsense repellent declamatory

ANABOLIC 007
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Re: Color of PM bots without xp_enemyModel

I sent you all the links to download the game, even modifications, in private messages. If you had skills, you will restore them in a week, maximum two.
Train so that you later understand that you cannot talk to me on an equal footing. You have no chance)

That's not a belly, that's my equipment wrapped up.