Excessiveplus Mapping Project !
Yes...Maybe there is a Secret!
What i mean with new Chapter is...
I want to introduce new themes to quake3 -
one of the so-called "Killer-Games"
that are about to be forbidden (even their production)
in Germany!
I want to show that Quake3 (and other games)
can be MORE THAN Killer-Games!
MON863....is about/against Gene-Manipulation!
I started this project (more maps to come)
in the Cellar of "Monsanto".
The Secret-Door shall be a "synonym" for Monsantos Behaviour
about their Disguise of their Tests-Results
feeding rats with gene-manipulated food!
(all tested rats died!!!)
>>> theres a little Info.txt in the pk3-file! (:
(PS: Again i used an already-existin map...coz I HAD to begin this Project immediatly!)
So how´s it going with the mapping? I'm on an internetcafe right now so I can't do anything before I come home.. Thirteen days and I'll be home
Zepar: WOW very nice! I think u have more experience than me at mapping.
so for how many players was it originally in doom?
I havent seen it!
I guess it was/IS possible to play with 8 players in DOOM1...
if not...at least it should be 4 playerLimit minimum!
This Q3-Version includes 16 Spawns!
I have a map soon finished, just need to texturize it, make some details (storches etc.) and add light and I _HATE_ adding light
yeyyye
I have got some time of break (too busy to make anything else) but now I'm ready to make some work again
lets remember what we have said
myself:
lets begin the part1 : each one in the mapping team should make a room of his choice.
- There is no criteria on size(X, Y , Z).
- There is no criteria on environement(open sky, has door, jumpers...)
- Just place some respawn points.
- Add some lights
- Don't add any object.
- Don't use any other texture than the ones in the pk3 attached file( they are only normal colors in the pk3 taken from xp_mappack for this purpose )
@lakitu: u don't need to put other specific textures, but just the xp_mappack ones, because else, each one will chose his ows, and the map will look so strange at the end.
for me, I will try to add some details on weekend, and post it on forum.
@lakitu: u don't need to put other specific textures, but just the xp_mappack ones, because else, each one will chose his ows, and the map will look so strange at the end.
I've made the whole map though.
But I can't find the xp_mappack ones? Could you post them again?
here is the direct link :
http://www.xp.excessiveplus.net/downloads/xp_mappack_colors.pk3
ok so here my little room as part of a bigger map
I hope teleporter and jumppad really function
hey,
I have updated a map that I have found on my maps (garbage) to make it a cool one.
I saw this part of map that I have made first as an answer of cracium's request (who has disapeared ). But after very long time I took it back recently and made a ctf map with it
let me present xpctf0a (Fortress of blocks) :
- features:
- medium map
- CTF based
- many spawn points
- has lava underground
- a navigating boat for lava
- some small moving boxes having a bullseye to train rail aim in different distances (cracium's request)
- stairs in 4 corners
- a small non-symetric labyrinth in the middle
- big doors protecting base from enemys sky attacks
- they can be open by a button, but stay then open for 40sec
- when the doors are opens, the bottom entrance is then blocked
- can work I think also (for other gametypes)
This is an alpha version, so the work to do in future is :
- making locations names in map (I let u discover and tell me which name to give to each part)
- the map needs some light just to draw player cos it has enough ambient light.
- the bot navigation file is also needed
here are the pics and pk3, enjoy !!!!
[/]other pics