[Fixed] Enemy model to small? v2.2a

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METEORKID
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Re: Enemy model to small? v2.2a

i should imagine a bigger model would only give people the wrong idea about the size of the hitbox which stays the same. if you use a smaller model it might improve your aim slightly tho because you constantly "think" your aiming at a smaller target.


BOZO
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Re: Enemy model to small? v2.2a

Reason why xp_modelScale was introduced? I too think that this could be heavily abused! Tongue

cml
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Re: Enemy model to small? v2.2a

could be nice to let server admins decide to have this feature enabled or disabled on their server
and the default value for that command should be 1 not 0.

3M'darkangel
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Re: Enemy model to small? v2.2a
cml wrote:

3M'darkangel wrote:
cml wrote:
3M'darkangel wrote:
xp_modelScale command, by the way is just my personal opinion...this new feature sux a little bit : > cos it makes easy for the oponent to see u...in corners....but thats just imp...

yes but also harder to hit you, cuz of bigger model

harde why? shot at the legs and a bit up of it...hit box is there and dunno...still unfair i think.

did you tried it?
its harder to hit, atleast for me

yeah tried on dm17......and shoting to feet Happy is pretty easy...
also tested on overkill...dunno this shiuld be standard or in someway checked by pb...


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

cml
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Re: Enemy model to small? v2.2a

this should be no problem
pb_sv_cvar xp_modelscale IN 0 1

Blitz
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Re: Enemy model to small? v2.2a

don't drink too much then will be ok Tongue



easy
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Re: Enemy model to small? v2.2a

The reason why modelScale 0 will greatly improve your skill.

For the very same reason a value of 1.5 or 2.0 will ruin your skill over time and then, exactly when you are addicted to it and can't play without it, we will remove it! The evil plan raising!

3M'darkangel
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Re: Enemy model to small? v2.2a
easy wrote:

The evil plan raising!

Smug


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

BOZO
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Re: Enemy model to small? v2.2a
easy wrote:

The reason why modelScale 0 will greatly improve your skill.

For the very same reason a value of 1.5 or 2.0 will ruin your skill over time and then, exactly when you are addicted to it and can't play without it, we will remove it! The evil plan raising!

lmao Big grin

!@#$%&*( terror )_
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Re: Enemy model to small? v2.2a
cml wrote:

3M'darkangel wrote:
xp_modelScale command, by the way is just my personal opinion...this new feature sux a little bit : > cos it makes easy for the oponent to see u...in corners....but thats just imp...

yes but also harder to hit you, cuz of bigger model

Well I agree, dunno about hitting, but if u can make enemy model bigger and bigger then u can actualy
see him behind corners faster than he can see u. People from dark side of the force will use it as legal cheat xD

... for example: spectators can now change the value and tell where enemies are at :E