[Fixed] Enemy model to small? v2.2a

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rUnThEoN?!
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Re: Enemy model to small? v2.2a

nah easy, xp_modelscale above 1 is just another kind of wallhack, especially on non pure servers.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

!@#$%&*( terror )_
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Re: Enemy model to small? v2.2a
rUnThEoN?! wrote:

nah easy, xp_modelscale above 1 is just another kind of wallhack, especially on non pure servers.

exactly Happy
besides I just checked value "1.5" and for me it's way easier to hit enemy.
With lil' bit of practice it could give me big advantage.

BOZO
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Re: Enemy model to small? v2.2a
rUnThEoN?! wrote:

xp_modelscale above 1 is just another kind of wallhack

Agreed, that was what I meant with "could be heavily abused".

XV!BENEDYKT
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Re: Enemy model to small? v2.2a

xp_modelscale 0 but no bigger

few days and players will accept this.

eu.jeff
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Re: Enemy model to small? v2.2a

this should be deleted, you could make a unfair advantage script

bind x xp_modelscale 3

bind x railgun; xp_modelscale 1/0

3M'darkangel
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Re: Enemy model to small? v2.2a
eu.jeff wrote:

this should be deleted, you could make a unfair advantage script

bind x xp_modelscale 3

bind x railgun; xp_modelscale 1/0

ban pls for giving ideas to cziters and scriptets... -.-'


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D3L1GH7
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Re: Enemy model to small? v2.2a

Enemymodels pictures at the beginning of this thread seem to have a good size.
Stop playing with a fov<90

"Skill is when luck becomes a habit".

XV!BENEDYKT
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Re: Enemy model to small? v2.2a

O M G scriptz0rz D:

value need vid_restart so scrit is not so usefull ;]
need only to get range from 0 0.01...0.99 1 for this xp_modelscale, nothing else

eu.jeff
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Re: Enemy model to small? v2.2a
XV!BENEDYKT wrote:

value need vid_restart so scrit is not so usefull ;]

try again Winking

ODI * BBSQUAD
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Re: Enemy model to small? v2.2a

xp_modelScale 100 rox i stay with it Smug