[Fixed] Use CTF spawnpoints for team games OR not
wrote:nice ID!
but its very difficult.
if it's possible it should be valid all team gametypes.
i think this is very hard to apply for all map
btw
i think, your spawnsystem increases to camp.nop, not just camp, it increases the teamwork. And camp is a strategy, if a clan wanna camp, it camps anyway, if it wanna attack it does, etc
It's not like when you spawn and search your teammates, you have then less chances to arrive next to your teammates alive.
yes u are right man! spawnkill is strategy now!
but we think ur system,
the all enemy team member may have dead in one second.
than it wouldn't be strategy. it's not fun!
wrote:sorry but no for mesorry but you don't read well and you are anoying with those sry not for me blabla blabla bla.
Do you know what is 0 and 1 of a cvar, it's to offer possibility of choice than to be sticky at one possibility actually.
If a cvar is added and keeps old behavour as default, it will not change anything for those who don't wanna change. But let others try something else.
i want to apologies for giving my oppinion, once again sorry for not reading and giving my oppinion anyway !
Edit: use CTF spawnpoints for team games or not
gosh, thats a question
gosh, i answered
gosh, a negative comment = sorry but you don't read whell
gosh, dont make a questioning topic
gosh, sorry
Seems like a pointless question now. Its always better to have more options irrespectively if you like them turned on or off.
edit: So it's not a question ("or not" - don't know this expression then) So its simply suggestion and I'm allowed to dislike it or more accurately speaking don't want to engage dev's into this instead sth else.
It can be turned on or off by the server admin right? If yes, then yes, it wouldn't hurt to have this available.
u should call the gametype ambush (cuz that's the only other option after camp). would be kinda funny constant ambushing... or brutal? xd
It would be a nice idea, but the ambushing is a problem. Someone did suggest randomized cloud spawning but how do you randomize it? new spawn every round? new spawn every few kills? Let the team leader pick the spawn point/room? all very hard ideas. for it to work best (and fairest) you would need to do a state reset after each round (ie, both teams respawn which increases down time between points) and map would have to be semi symmetrical (unless you let the leaders choose a spawn area). I don't really see a problem with what we have now. And why make it an option? coding it, depending on the complexity of what you want to do could take a while to do, for people to just not want to use it. What we have now is fine in my opinion
It was not a question.
Remeber pls that I haven't proposed a gametype, but a cvar that changes the behavour of spawns
if you propose something it would be ( yes or no ) thanks for providing it youreself
i say no !
sorry but you don't read well and you are anoying with those sry not for me blabla blabla bla.
Do you know what is 0 and 1 of a cvar, it's to offer possibility of choice than to be sticky at one possibility actually.
If a cvar is added and keeps old behavour as default, it will not change anything for those who don't wanna change. But let others try something else.
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