[Fixed] Use CTF spawnpoints for team games OR not
ok so u say that on the update, it is used only for ctf...
It was always used only for ctf. Players in non-flag team games never spawned on ctf points. But there might be DM spawns set near CTF ones.
Ahh that thing is renaming 'team_CTF_redplayer' and 'team_CTF_blueplayer' to 'info_player_deathmatch' for TAG and CA. Then switched to CTF spawns, they will not be renamed. I think that using initial CTF spawns for TAG and CA is an idea of these gametypes, so better leave it as is (just remove gametype filter).
Note that only initial CTF spawns are used (it is where you spawn first time after team change)
i have made teamSpawns in:
e+lessons, SpaceBallz, Q3Relics, and e+Zone!
without changin the code! <:
Everyone spawns in his very own base
in all team-based gametypes!
_______________________________________________________
In e+Lessons is a teleporter at the ceiling,
to be able to escape, if the base is camped by the enemy.
In SpaceBallz and Q3Relics the enemy
has no possibility to enter ur base.
let the camp begin !
i'm gonna pack my backpack XD who brings a tent ? lulz
When using CTF spawns is enabled, then ctf gametype filter will be ignored for them. That must solve the problem for custom ents and maps.
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ok so u say that on the update, it is used only for ctf. and that the team are anymore used on team except when the bitmask 4 is used on xp_spawnSystem.
Actually they are used with info_player_deathmatch all together on team gametypes.
Anyway I will release a fast update of baseq3 ents soon
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