[Fixed] Use CTF spawnpoints for team games OR not

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xpaliminium's picture
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Re: [Suggestion] Use CTF spawnpoints for team games OR not
eu.jeff wrote:

¯¯__█ALI█¯¯__ wrote:
It was not a question.

¯¯__█ALI█¯¯__ wrote:

Remeber pls that I haven't proposed a gametype, but a cvar that changes the behavour of spawns

if you propose something it would be ( yes or no ) thanks for providing it youreself

i say no !

Remeber pls that I haven't proposed a gametype, but a cvar that changes the behavour of spawns as 2nd optional behavour.

Ok you said your opinion about second behavour, you don't need to play it and wanna play actual one only.

Now stick out of this thread pls because you have given your opinion and are not constructive anymore posting again : let others be.

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eu.jeff
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Re: [Suggestion] Use CTF spawnpoints for team games OR not
¯¯__█ALI█¯¯__ wrote:

Now stick out of this thread pls because you have given your opinion and are not constructive anymore posting again : let others be.

you cant tell me what to do, and dont start to argue with me in the first place

can a mod delete all the posts of me and ali what are offtopic, thanks in advance !

D e c e m b e r
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brb24hours's picture
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Re: [Suggestion] Use CTF spawnpoints for team games OR not

new bitmask 4 is now supported for xp_spawnSystem to control switching to CTF spawns for all team gametypes (implemented). After switching to CTF spawns and back it is necessary to reload/rotate map (otherwise initial spawns will be messed up)

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xpaliminium's picture
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Re: [Suggestion] Use CTF spawnpoints for team games OR not
D e c e m b e r wrote:

new bitmask 4 is now supported for xp_spawnSystem to control switching to CTF spawns for all team gametypes (implemented). After switching to CTF spawns and back it is necessary to reload/rotate map (otherwise initial spawns will be messed up)

tx a lot.

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xpaliminium's picture
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Re: [Fixed] Use CTF spawnpoints for team games OR not

I have waited long time for this to be released as server-side update and many others waiting it too Tongue. Can we finally have this option activated, that will change a lot for the ppl waiting it Big grin

and if the server update can contain all the fixes included that's great Happy

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

D e c e m b e r
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brb24hours's picture
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Re: [Fixed] Use CTF spawnpoints for team games OR not

within several days...

3M'darkangel
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Re: [Fixed] Use CTF spawnpoints for team games OR not
D e c e m b e r wrote:

within several days...

for sure i will test this out Happy


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XV!BENEDYKT
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Re: [Fixed] Use CTF spawnpoints for team games OR not
¯¯__█ALI█¯¯__ wrote:

I have waited long time for this to be released as server-side update and many others waiting it too Tongue. Can we finally have this option activated, that will change a lot for the ppl waiting it Big grin

and if the server update can contain all the fixes included that's great Happy

except me. i dont wait for this ;] for me we all can spwan in one point ;]
//trolling

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xpaliminium's picture
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Re: [Suggestion] Use CTF spawnpoints for team games OR not
D e c e m b e r wrote:

new bitmask 4 is now supported for xp_spawnSystem to control switching to CTF spawns for all team gametypes (implemented). After switching to CTF spawns and back it is necessary to reload/rotate map (otherwise initial spawns will be messed up)

I have checked this cvar on changelog :

add: xp_spawnSystem bitmask
 
	1	Avoid spawns close to enemies
	2	Avoid spawns close to place of death

and have retested some of my ents (+ I'm workig on new maps actually)

problem :
--------
actually to avoid current engine using ctf spawns randomly on team gametypes (tdm, tag, ca, ptl) I have added the keyword [gametype: ctf, oneflag] on team_CTF_bluespawn and team_CTF_redspawn

The problem will come when we can use bitmask 4 for teamed spawns with current ents, no ctf spawn will apear because they are filtered.

solution :
----------
disable the use of team_CTF_bluespawn and team_CTF_redspawn on team gametypes (tdm, tag, ca, ptl) by default
and I will remove the gametype filter on ents

If you think it's appropriate to use ctf spawns randomly on team later pls add another bitmask (but I think it's not necessary)

regards,

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D e c e m b e r
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brb24hours's picture
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Re: [Fixed] Use CTF spawnpoints for team games OR not

I don't see the problem. Afaics it is coded so that team_ctf spawns are used solely for flag game types. So just remove the filter now.