Maps propositions for Excessiveplus
i would like you to see this page and tell me what you think : Competitive Design Guide - Joel McDonald (about q3 maps)
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i agree that a map that is mirrored its balanced in probability and statistical terms like if a team is on a side and an other team is on another side then its perfectly balanced. But that would be only if the spawns are "per team" for gametypes alike ctf and teamed freeze with rounds. But if the gametype is 1v1 or ffa or tdm or normal freeze then i would say a map shouldn't be mirrored. On this kind of maps you need a balanced map too but the thinking strategy is a bit different..
For example for 1v1 the thinking should be about "the hunter" and "the hunted" and questions like .. what is the items "the hunted" will have / and what are the items "the hunter" will have ... and the timings are also important .. thats why on vq3 or cpma is v important where are the power items placed .. for example : in ztn (blood run) you have red and mega near eachother but then the other 2 yellows are not so reachable .. and it generates strategies and tactics on how to gain items that will help "the hunter" or even "the hunted" to push into wanted fights for the kill.
In e+ is a bit different cause the weapons are not spawned but you have them .. you spawn with them .. you sleep with them .. you kill or being killed with them.. the questions are : how a e+ map should look like ? why maps like overkill / ermap3 (big maps) are loved for freeze ? when a map is too complex and when is too simple?
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epsislow
i wouldnt mind seeing more of soft-airs map you can see all info here about this map:
http://www.excessiveplus.net/forums/thread/map-xpctf2-v1-0
maybe we could add it to beer rotation for a night or 2 to see how people also like this map
I posted it here http://www.excessiveplus.net/forums/thread/kid-games-server-discussion#comment-299165it should be on some ali's server or ftp.
It was supposed to be a survival horror map. But later it needed some config commands implemented. There was no support from mod team so i cancelled work on that map. Atm it's not finished and dont suits for e+
The screenshots look great. You should put it on http://lvlworld.com/!
I'm gonna try it.
I only dont understand what you mean with that a map needs a config command implemented? Why would it need support? That's the beauty of E+. You need quake 3, mod it, upgrade it with ioquake 3 and make a custom server. Ideal for my lanparty's. Thats why i think E+ is a great polish and addition of quake 3, but a total conversion i think is not cool. I just love my own cfg file. Just my idea...
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edit, still looking for a dl link.... you dont make it easy... do you at least have a filename.pk3 for me so I know what I'm looking for?
"We want a map like overkill"
Actually this's the answer because exist a lot of maps but not all of it played. Why?
1. q3a have slow download. And ppl lazy so search maps and downloading it. Those games witch based on ioquake engine like Urban Terror, Open Arena and others haven't such problems, free map rotation, why public e+ servers still haven't it?
2. I don't know how about other players but I don't like play maps witch looks like Taj Mahal where need compass to find flag or moving an hour to rich another place, weight of such maps about 20 Mb or more. Most of ppl playing without build-in music, with r_picmip 8, they will not see and hear a half what mapper built and created.
I don't tell what those maps is bad. It just some kind of "quake" art. It more interesting just looking but not to play.
3. "We want a map like overkill" - those maps like overkill, mkexp, ermap3, 6++, 7++, cpm14 ... mapel4b, mkbase, q3wtf1, q3w2, q3w4 and others. it big enough to play 7vs7, it have simple architecture for game, there are also easy moving (granade jumps and bfg corner sliding), exist areas for camp or spam, those maps consider dynamics and play style of e+.
To make good map for e+ imo hard one. But it's also not impossible. Need just looking for what players want and find compromise between "quake" art stuff and real game.
You can make a remix of overkill
wrote:"We want a map like overkill"wrote:You can make a remix of overkill
yes but thats one is very very dark and we cant see anything....also that noise of ''scream'' anoins a bit.
there is also a uberkill...but also not so good maked...seems like is mising something...
there're also overek
Your map was already done, I'm here asking comminity what they want and to propose, so a mapper can make it knowing there are some ppl wanting it.
My map was already done?
edit, still looking for a dl link.... you dont make it easy... do you at least have a filename.pk3 for me so I know what I'm looking for?
ok uploaded beta1, but there was beta2 or 3 somwhere http://www.speedyshare.com/files/25586159/damned_beta1_.pk3
the map project was closed because a needed combine gametype for survival - TDM for red team, Clan Arena for blue team, Specific weapons, healths, armors for one team and different for other.
If players like to play with r_picmip 10, mapper can force them to use r_picmip 0 if iam not wrong (using shaders)
to Mario. I dont think there should be 2 similar places with columns on 1 map, also avoid sharp angles
This topic is dedicated to propose new maps idea so a mapper make it, not to post a made map, got it ?
If you say : "I want map like overkill." and full stop. then go play overkill itself
It's like saying "I want a house." Ok you will have a house but how many rooms ? in what theme ? how many levels ? what material ?
So here I am forced to introduce characteristics of the proposition some1 would make.
.: General idea : ?
.: Supported players : ?
.: Supported gametypes : ?
.: Number of levels : ?
.: Number of rooms : ?
.: Texture theme : ?
.: Special notes : ?
.: Attached paperwork : ?
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