Maps propositions for Excessiveplus
nice paint skillz ontopic to thread question - dont rly care much about textures and etc, want smth easy and faster like overkill ot ermap3 but not so big boredom like lunx3dm1
ty and try this map its the fastest ive ever played and it made by e+ map team, it might give you an idea. http://www.excessiveplus.net/files/forum/2010/10/map-xpctf3-v1.0.pk3
on this map i can do a constant 2500 uups its very fast. however not much to look at, should imagine great gameplay maybe..
here is test1 version of asphyx's map.
to test use/map xpteam0
Good grief, you actually made something that resembles a map.
Two quick observations:
The differences between levels should be bigger - to space out and give the map more dimension, not make it too flat.
The jump-pad room.. i think it would be cool if there was a bottom level connected to the area beneath the bridge (perhaps even just one area that would encompass those two locations), and the middle level cut beneath the top level that would go beneath the hallway. A few more routes to go through, never a bad idea.
I like the layout, i think it has potential. It just needs to be a bit bigger diagonally and utilize the empty space better.
wrote:here it is with all my changesand add the nice logo and ur name !!!
I made bridge room larger, added podium.
New version.
http://www.speedyshare.com/files/25606201/mario.pk3 (type ''/map mario'' in console to play)
Plz focus on map concept first. Teleporters, textures, lights, fog, doors after. Iam still thinking columns should be removed. Have any ideas?
And would be nice to see other ppl opinions too.
i thought about ur idea with the colums. will draw later in scool a pic how the room has to look and post it here. thx for ur help
it is a bigger map
it has 8 rooms and two houses in the middle
u can see on map spawnpoints and teleporterpoints.
and another version of it xD
have ive tested it it seems gud need map objects and more doors which open faster to not block people as they fly thru arena. ofc its unfinished but the basic layout is there. i would not use pillars in the green slime room but stairs that go around the side of the room. The ladders are cool but people will appreciate a more imposing room entrance/exit feature prolly will involve more stairs as this is what people are used to unless you can think of somethink more inventive (mancannon?lift?both? ).
its looking good it should play faily well gl dude keep them ideas flooowin
^^
here is test1 version of asphyx's map.
to test use
/map xpteam0
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