Maps propositions for Excessiveplus

71 replies [Last post]
Matt
Newbie's picture
Offline
Joined: May 2010
Posts:
DE Germany
Re: Maps propositions for Excessiveplus

i have other maps and will upload pictures later.

Sander
sander's picture
Offline
Joined: Jul 2009
Posts:
Re: Maps propositions for Excessiveplus
n1xter wrote:

hello. i would very much like to see a "q2dm1" alike map on e+for those who played quake from back 1998. will now what im saying. The edge rocked.here are some samples of map. it has..2 big rooms.all map connected itself for strafejumping.good Bfg jumps.water tunnel.columns on the underground partan elevator.etc.etc.this map would be good for itemstyle 3

.http://www.gamer.ru/system/attached_images/images/000/002/274/original/q2dm1.jpg?1240943345

andhttp://www.taifun-styling.net/ra2/pak3/Q2DM1%20The%20Edge%20PU-Big.JPG

andhttp://www.ionlitio.com/images/2007/02/q2dm1_botico.jpg

I played right 2 min ago converted version for q3. IMO it has very tight corridors, rooms, stairs. E+ map needs a bit more freedom for bfg jumps and flying. If u have some good ideas u can edit Mario's picture - there are many ''empty'' rooms which can be rebuilded.

Managorth Anora wrote:

Are you using the sky I used in my Dark Zone remake? How did you get lighting on the surface, I have trouble with this shader.

funny thing is that i even havent touched or edited yr shader. If u see lightning it may caused by other things, because i only added 1 string into the shaderlist and its worked fine for me.

Matt wrote:

i have other maps and will upload pictures later.

It s nice u have so many ideas, but i dont know how many maps ''Mapper's'' team can handle at same time. 

So better stick to 1 map. U still can edit yr picture, its np if mapper have to remake it 100 times

madbringer
Madbringer's picture
Offline
Joined: Jan 2006
Posts:
Re: Maps propositions for Excessiveplus
n1xter wrote:

hello. i would very much like to see a "q2dm1" alike map on e+for those who played quake from back 1998. will now what im saying. The edge rocked.here are some samples of map. it has..2 big rooms.all map connected itself for strafejumping.good Bfg jumps.water tunnel.columns on the underground partan elevator.etc.etc.this map would be good for itemstyle 3
.http://www.gamer.ru/system/attached_images/images/000/002/274/original/q2dm1.jpg?1240943345
andhttp://www.taifun-styling.net/ra2/pak3/Q2DM1%20The%20Edge%20PU-Big.JPG
andhttp://www.ionlitio.com/images/2007/02/q2dm1_botico.jpg

Are you kidding me? There are several remakes of Edge for Q3, best one included in the OSP map pack. Check it out, it's awesome.

http://www.esnips.com/doc/d614a104-eb38-4d48-b9d0-5538b4894fa0/ospdm1

Matt
Newbie's picture
Offline
Joined: May 2010
Posts:
DE Germany
Re: Maps propositions for Excessiveplus

@ sander: Yes i know Happy i dont want that the map construcur do all my examples. For now i will check the first map u did and tell u all informations about the texture and so on, this will be waste some time. We go step per step Big grin

Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: Maps propositions for Excessiveplus
Sander wrote:

funny thing is that i even havent touched or edited yr shader. If u see lightning it may caused by other things, because i only added 1 string into the shaderlist and its worked fine for me.

No, not lightning, LIGHTING! I'm having trouble with my sky shader, it won't give off any LIGHT. What string did you add?

outofhere!
hook's picture
Offline
Joined: Mar 2008
Posts:
Re: Maps propositions for Excessiveplus

so here my map : map -aspland1

i know not high details skill but here an examble

.: General idea : asphyxland bored @ work
.: Supported players : 10 -14
.: Supported gametypes : TDM , FREEZE
.: Number of levels :
.: Number of rooms : 5
.: Special notes : idea
.: Attached paperwork : u can see


.: Texture theme : see on picture


Fragmovies and more Arrow Click ME!

AsphyxEvents Website Arrow Click ME!

Sander
sander's picture
Offline
Joined: Jul 2009
Posts:
Re: Maps propositions for Excessiveplus

Redownload please mario map http://www.speedyshare.com/files/25598054/mario.pk3 

I covered floor with different textures so u can easily choose what theme u want.

and here is more detailed pic of the map

Managorth Anora wrote:

No, not lightning, LIGHTING! I'm having trouble with my sky shader, it won't give off any LIGHT. What string did you add?

dm6 (every time u make new shader u should add it to shaderlist.txt)

madbringer
Madbringer's picture
Offline
Joined: Jan 2006
Posts:
Re: Maps propositions for Excessiveplus

Asphyx, i think it would be better if you would put arrows to annotate height changes and/or use color coded backgrounds to mark at what height is a specific area. IMO it would be easier to get the mental picture of how the map is supposed to look and play that way. Winking

¯¯__█ALI█¯¯__
xpaliminium's picture
Offline
Joined: Nov 2005
Posts:
Re: Maps propositions for Excessiveplus

just a guess about's asphyx idea

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

Matt
Newbie's picture
Offline
Joined: May 2010
Posts:
DE Germany
Re: Maps propositions for Excessiveplus

here it is with all my changes

and add the nice logo Big grin and ur name !!!